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Viewer FICGS__GO__TOURNAMENT_KYU__000107 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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a b c d e f g h j k l m n o p q r s t
Last move : 1-0 2010 December 5 10:27:29 [Event "FICGS__GO__TOURNAMENT_KYU__000107 "] [Site "FICGS"] [Date "2010.07.09"] [Round "1"] [Black "Korossy,Peter "] [White "Roncagliolo,Marco "] [Result "1-0"] [Rating 2 "0118"] 1.q16 c3 2.d4 c17 3.d16 r3 4.q4 e15 5.d15 d17 6.e16 d14 7.c14 f16 8.e17 f17 9.e18 f18 10.e14 f15 11.d13 d18 12.e19 d19 13.b18 c16 14.b15 c15 15.b16 f19 16.d14 b17 17.a17 b14 18.c19 q5 19.q3 a15 20.c18 c17 21.j16 q7 22.r4 r5 23.s4 c16 24.h14 q9 25.r11 f14 26.f13 g17 27.h18 b17 28.c4 j17 29.h17 h16 30.h15 g16 31.k17 g14 32.g13 j18 33.k18 j15 34.k16 j14 35.j13 k15 36.n17 h12 37.h13 l15 38.r8 q11 39.r10 q10 40.q8 p8 41.s8 q6 42.n4 m15 43.n13 n15 44.p14 o15 45.q15 p16 46.q17 o14 47.o13 k13 48.k12 l13 49.l12 m13 50.m12 l14 51.n14 p15 52.q13 p17 53.o18 p18 54.q18 o17 55.n18 n16 56.o7 m17 57.m18 l17 58.l16 m16 59.l18 p19 60.q19 o19 61.j19 q12 62.r12 p12 63.p13 d10 64.c8 a14 65.b13 g11 66.e9 f10 67.e10 e11 68.h9 f12 69.j12 e12 70.d12 d11 71.g12 h11 72.f9 g10 73.j10 c11 74.b10 b11 75.b9 b12 76.a13 j11 77.k10 o8 78.p7 o10 79.n7 p10 80.o11 n10 81.n11 n9 82.m8 m11 83.l10 k4 84.h4 k6 85.d3 g9 86.g8 d9 87.d8 k11 88.l11 f8 89.e8 k8 90.f7 m6 91.n6 1-0 This go game has been lost on time (started : 2010.07.09 4:30:19) Here are the names of the openings (joseki) played in the four corners : Corner d4 : c3 d4San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner d16 : c17 d16San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner q4 : r3 q4San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) Pon-nuki is worth thirty points. (Anonymous) Mac users swear by their computers. PC users swear at their computers. (Author unknown)
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