Go (weiqi, baduk) - Game 45284

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 November 29   18:25:30


[Event "FICGS__GO__WCH_TOURNAMENT__000006"]
[Site "FICGS"]
[Date "2010.07.02"]
[Round "1"]
[Black "Turlot,Quentin"]
[White "de Vassal,Thibault"]
[Result "1-0"]
[Rating 1 "2398"]
[Rating 2 "2074"]

1.q16 c16 2.d4 r3 3.e16 h16 4.d14 e15 5.d15 d16 6.f16 f15 7.g15 f14 8.g16 b14 9.d12 f12 10.d10 b12 11.h13 g11 12.h17 j17 13.k17 k16 14.j18 j16 15.k18 l15 16.m17 n15 17.o16 l12 18.j12 f9 19.d8 j10 20.k11 p14 21.r14 p12 22.d6 f7 23.g14 f5 24.f3 k8 25.q4 r4 26.q5 r6 27.m4 h4 28.h3 j4 29.j3 r13 30.s13 r12 31.s12 s11 32.q14 q13 33.q3 q6 34.r2 m3 35.l4 k4 36.k3 o6 37.n5 n6 38.l11 m12 39.b10 g13 40.j14 m10 41.r5 l5 42.o5 r17 43.s16 r16 44.s15 q17 45.p16 s17 46.p18 c5 47.d5 c4 48.c3 b3 49.b2 c2 50.d3 b1 51.a2 a3 52.b4 a1 53.b5 d2 54.e2 d1 55.m5 m6 56.g4 h5 57.g5 h6 58.g6 g7 59.m11 n11 60.k9 l9 61.j9 h9 62.h10 j8 63.g10 f10 64.k10 g9 65.n12 n10 66.m14 l14 67.n13 m13 68.k12 l13 69.r11 s10 70.o14 o15 71.p15 p13 72.s8 s7 73.s5 s6 74.d18 c18 75.d17 c17 76.c19 b19 77.d19 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 l15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : d4 f9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player Black won this Go (weiqi, baduk) game.






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