Go (weiqi, baduk) - Game 4507

  
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Game result  (chess)


G. Gray, 2291
L. Sorbi, 2372

1/2-1/2

See game 146115




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FICGS__GO__TOURNAMENT_KYU__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2006 December 28   14:41:44


[Event "FICGS__GO__TOURNAMENT_KYU__000010"]
[Site "FICGS"]
[Date "2006.11.11"]
[Round "1"]
[Black "Freeman,Tyler"]
[White "Ilie,Sebastian"]
[Result "0-1"]
[Rating 2 "2100"]

1.k4 d4 2.f6 p4 3.o6 q15 4.o14 o16 5.m15 e16 6.f14 d14 7.h15 k10 8.k8 k13 9.k14 m12 10.l13 k12 0-1

This go game has been lost on time   (started : 2006.11.11  14:23:0)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : p4 o6

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q16 : q15 o14

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : e16 f14

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player White won this Go (weiqi, baduk) game.






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There are players who don't accept exchange: they play many moves that perpetuate a previous state of the game. (Pierre Audouard)


If everyone is thinking alike, then somebody isn't thinking. (US General George S. Patton)








 
 
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