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FICGS__GO__TOURNAMENT_KYU__000106 ![]() (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 July 16 0:54:30 [Event "FICGS__GO__TOURNAMENT_KYU__000106"] [Site "FICGS"] [Date "2010.07.01"] [Round "1"] [Black "Doan,Binh"] [White "Korossy,Peter"] [Result "0-1"] 1.q4 d4 2.d16 q16 3.k10 c14 4.c15 d14 5.c13 d13 6.d12 d10 7.e13 c12 8.c11 b12 9.b11 d11 10.a12 b13 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 0-1 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move ![]() Those who are good at winning, don't usually fight. (Zhang) The message for business people contemplating their place in the cyberspace is simple and direct: get linked or get lost. (Vic Sussman and Kenan Pollack)
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