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FICGS__GO__TOURNAMENT_KYU__000106 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 July 16 0:54:30 [Event "FICGS__GO__TOURNAMENT_KYU__000106"] [Site "FICGS"] [Date "2010.07.01"] [Round "1"] [Black "Doan,Binh"] [White "Korossy,Peter"] [Result "0-1"] 1.q4 d4 2.d16 q16 3.k10 c14 4.c15 d14 5.c13 d13 6.d12 d10 7.e13 c12 8.c11 b12 9.b11 d11 10.a12 b13 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 0-1 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Those who are good at winning, don't usually fight. (Zhang) The message for business people contemplating their place in the cyberspace is simple and direct: get linked or get lost. (Vic Sussman and Kenan Pollack)
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