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FICGS__GO__TOURNAMENT_KYU__000105 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2010 August 31 21:54:43 [Event "FICGS__GO__TOURNAMENT_KYU__000105"] [Site "FICGS"] [Date "2010.06.09"] [Round "1"] [Black "Kehayov,Yulian"] [White "Di Giandomenico,Alfonso"] [Result "1-0"] [Rating 1 "0323"] [Rating 2 "0487"] 1.r15 k16 2.q4 d14 3.j5 d8 4.q10 p16 5.k10 j10 6.k12 j12 7.k13 h5 8.j8 h8 9.j9 h9 10.j11 h10 11.j7 h11 12.k11 k14 13.m14 m15 14.o14 r16 15.p15 n16 16.l14 k15 17.h4 g5 18.g4 f4 19.f3 e3 20.f2 e2 21.g3 e5 22.j13 h12 23.h13 g13 24.h14 g15 25.h15 h16 26.g14 f14 27.h7 g7 28.h6 g6 29.o3 q5 30.r6 p6 31.r5 p7 32.q8 o8 33.n6 n9 34.m8 m10 35.o11 o10 36.p11 l4 37.j4 m5 38.m6 l6 39.l7 k6 40.j6 k4 41.k3 k7 42.k8 k2 43.j3 l3 44.m2 n2 45.n3 m3 46.o2 f1 47.g1 e1 48.h2 n14 49.n13 n15 50.s15 s16 51.k9 o15 52.p14 q16 53.q15 n12 54.o12 m13 55.o13 l13 56.m12 l15 57.l12 m14 58.n11 o5 59.n5 n4 60.o4 c17 61.c10 b10 62.j16 j17 63.j15 g16 64.t16 t17 65.t15 s17 66.b11 b9 67.c12 c13 68.b13 b14 69.a14 a13 70.a12 a15 71.a13 b15 72.d13 c14 73.d11 e13 74.d12 c9 75.d10 e9 76.e10 a10 77.a11 f10 78.f11 g11 79.f12 f13 80.e12 d9 81.k5 r7 82.q7 q9 83.p9 r9 84.r8 r10 85.r11 p10 86.p8 q11 87.q12 s8 88.s7 r12 89.s11 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : j5 d8 This joseki is unknown. A weak or weird move has probably been played in this corner. Corner q16 : r15 p16 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Takamoku Kakari. White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Win the early ko to win the game. (Anonymous) Indecision is the key to flexibility. (Unknown)
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