Go (weiqi, baduk) - Game 43517

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000104       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2010 August 7   22:13:57


[Event "FICGS__GO__TOURNAMENT_KYU__000104"]
[Site "FICGS"]
[Date "2010.05.24"]
[Round "1"]
[Black "Block,Benjamin"]
[White "Roncagliolo,Marco"]
[Result "0-1"]
[Rating 1 "0067"]
[Rating 2 "0060"]

1.c17 r3 2.c9 q17 3.k3 h17 4.r18 c3 5.d5 e4 6.q4 p4 7.q5 q3 8.p5 o3 9.o5 n4 10.n5 m5 11.n7 m6 12.o6 m7 13.n8 m8 14.o8 n9 15.p7 r4 16.p9 r5 17.q8 r6 18.q7 r7 19.q6 r8 20.q9 q10 21.o9 p10 22.o10 n10 23.o11 o12 24.n11 m11 25.p11 q11 26.p12 n12 27.p13 p14 28.q13 r9 29.q14 o13 0-1

This go game has been lost on time   (started : 2010.05.24  5:20:8)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c17 h17

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Corner q16 : q17 r18

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d4 : c9 c3

This joseki is unknown.
A weak or weird move has probably been played in this corner.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player White won this Go (weiqi, baduk) game.






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