Go (weiqi, baduk) - Game 43214

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__TOURNAMENT_KYU_III__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 October 12   17:58:33


[Event "FICGS__GO__TOURNAMENT_KYU_III__000010"]
[Site "FICGS"]
[Date "2010.05.17"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "1515"]
[Rating 2 "2017"]

1.r16 d4 2.d17 d15 3.q4 p16 4.c13 d13 5.d12 e13 6.c14 c15 7.f17 e16 8.e17 h15 9.c9 h17 10.b17 r15 11.s15 q15 12.s14 r17 13.s17 q16 14.s16 r18 15.q13 r6 16.o4 q10 17.r8 p6 18.p8 s4 19.r3 s10 20.r9 r10 21.n8 n6 22.o10 t7 23.s7 p11 24.n12 p13 25.m4 m7 26.l9 k7 27.f3 k3 28.l2 e2 29.k5 h4 30.l6 l7 31.h6 f4 32.e3 d3 33.e4 e5 34.g4 f5 35.h3 g5 36.g3 h5 37.k2 j4 38.c6 c5 39.d6 d5 40.s12 o11 41.n11 j6 42.g16 h16 43.l16 l14 44.s18 l11 45.l12 l13 46.k12 n14 47.o17 p18 48.k18 j18 49.n15 o15 50.j15 j14 51.k15 h13 52.o18 k11 53.j12 e12 54.d11 j10 55.m11 k9 56.l10 k10 57.k14 k13 58.j13 h14 59.m15 n13 60.m18 k17 61.l17 k19 62.n17 n19 63.o16 m16 64.p17 q17 65.p19 q18 66.r19 q19 67.o19 m19 68.o14 o13 69.p10 q12 70.p15 p14 71.o15 q14 72.r13 l18 73.o12 p12 74.b6 b5 75.q9 l15 76.s3 c18 77.c17 b15 78.b14 f19 79.g19 g18 80.e19 f18 81.e18 b18 82.a18 a16 83.a17 b19 84.g17 h19 85.f15 e15 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 c9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian)


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. (Albert Einstein)








 
 
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