Go (weiqi, baduk) - Game 43192

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000021       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 August 6   13:7:14


[Event "FICGS__GO__TOURNAMENT_DAN__000021"]
[Site "FICGS"]
[Date "2010.05.17"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Drouot,Olivier"]
[Result "0-1"]
[Rating 1 "2286"]
[Rating 2 "2582"]

1.q16 d4 2.q3 e17 3.f3 c6 4.k4 q6 5.o4 r11 6.q8 r14 7.o17 s16 8.r17 o6 9.o8 n8 10.n9 n7 11.o9 k7 12.m4 m9 13.m10 l9 14.q12 r12 15.c12 c16 16.c9 l10 17.m11 d2 18.k17 o11 19.p11 o12 20.o10 p10 21.q10 q11 22.p12 p13 23.q13 q14 24.p9 r13 25.p10 o14 26.n13 o13 27.k12 h17 28.h12 m17 29.m16 l17 30.l16 k18 31.k16 j18 32.r5 h3 33.h4 j3 34.j4 g3 35.g4 f2 36.k3 s17 37.n17 r6 38.s5 m13 39.l11 k14 40.j10 h7 41.g8 h9 42.h8 j9 43.j8 k8 44.k10 k9 45.l6 g9 46.f8 f9 47.e8 f12 48.e16 d10 49.c10 d12 50.e9 e10 51.d17 d16 52.f17 e18 53.e15 f18 54.l7 l8 55.d13 c11 56.b11 d11 57.c13 e13 58.b15 d14 59.d15 c14 60.c15 b14 61.b12 e14 62.c17 d9 63.b7 b6 64.c7 p4 65.p3 o5 66.n4 q4 67.r4 r3 68.s3 j13 69.j12 r9 70.r8 s8 71.s7 s9 72.r7 p16 73.p17 n16 74.l18 m18 75.n18 l19 76.o16 n15 77.p15 p14 78.j15 g15 79.l14 l13 80.k13 j14 81.m14 n14 82.n12 m15 83.l15 d8 84.g6 d7 85.a7 c8 86.a13 a14 87.b8 b9 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 q6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q16 : q16 r11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : e17 c12

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.


Player White won this Go (weiqi, baduk) game.






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