Go (weiqi, baduk) - Game 42182

  
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Game result  (chess)


M. Pech, 2144
B. Ozen, 2239

1/2-1/2

See game 145667




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FICGS__GO__TOURNAMENT_KYU__000102       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 July 26   22:22:24


[Event "FICGS__GO__TOURNAMENT_KYU__000102"]
[Site "FICGS"]
[Date "2010.04.18"]
[Round "1"]
[Black "Kehayov,Yulian"]
[White "Di Giandomenico,Alfonso"]
[Result "1-0"]
[Rating 1 "0323"]
[Rating 2 "0458"]

1.r15 k16 2.q4 d15 3.k3 d9 4.q10 d4 5.h4 p16 6.d16 e16 7.c16 e15 8.c15 c14 9.b14 c13 10.b13 b12 11.d17 e17 12.e18 f18 13.e19 f19 14.d18 f17 15.n4 l9 16.o9 r16 17.s15 s16 18.q13 p13 19.p12 o13 20.q14 p15 21.o12 n12 22.n11 m11 23.n10 m10 24.m8 l8 25.m7 l7 26.l6 k6 27.k5 j6 28.f5 f6 29.g5 g6 30.e5 e6 31.d5 d6 32.c5 c6 33.b6 b7 34.a6 c7 35.h6 h7 36.h5 j7 37.d3 a7 38.b5 m13 39.q15 q16 40.j5 j10 41.p14 o14 42.m9 l10 43.a13 a12 44.b15 f12 45.t16 s17 46.t17 s18 47.t18 s19 48.t15 n16 49.t19 p18 50.pass c12 51.pass q9 52.r9 r8 53.q8 s9 54.r10 s10 55.r7 s8 56.s7 s11 57.s12 t12 58.r12 p8 59.q7 p10 60.p9 s6 61.t7 t6 62.r5 r4 63.r3 m6 64.l5 n5 65.n6 o6 66.n7 o5 67.p5 q3 68.p3 s4 69.s3 t4 70.t3 p2 71.q2 o2 72.o3 n2 73.l2 m2 74.m3 o4 75.p4 n3 76.m4 k2 77.j2 h2 78.j3 g3 79.e4 e2 80.d2 e1 81.d1 f3 82.e3 q11 83.r11 g2 84.h1 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r15 p16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.

Corner d16 : d15 d16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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