Go (weiqi, baduk) - Game 41570

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU_II__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 May 11   3:28:25


[Event "FICGS__GO__TOURNAMENT_KYU_II__000020"]
[Site "FICGS"]
[Date "2010.04.02"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "Li,Michael"]
[Result "0-1"]
[Rating 1 "1598"]
[Rating 2 "1324"]

1.r16 d16 2.q3 d4 3.f17 j16 4.c14 d14 5.d13 e14 6.c17 c15 7.d17 c13 8.f3 h3 9.c3 c4 10.d3 e4 11.f2 g5 12.f9 e12 13.g16 o17 14.m17 r17 15.q17 q16 16.r18 s17 17.p16 q15 18.p17 p15 19.s18 s16 20.o16 r10 21.r7 n3 22.b14 b15 23.f13 e13 24.o15 p13 25.n13 j13 26.j11 f12 27.g12 g14 28.h15 g13 29.j14 k13 30.k14 h13 31.l13 l12 32.m12 k11 33.j10 g10 34.h8 g9 35.g8 f8 36.g6 f7 37.h5 g4 38.j6 f6 39.k4 k3 40.l3 l2 41.k2 j3 42.m2 l4 43.m3 m4 44.n2 k5 45.n4 m6 46.n5 l9 47.k6 l6 48.l7 m7 49.l8 m8 50.k9 k10 51.j8 k7 52.k8 g7 53.r14 r15 54.q12 r13 55.r12 q13 56.p11 p8 57.q9 q8 58.r8 p9 59.q10 p6 60.q5 s12 61.s11 s13 62.s10 b3 63.b2 b4 64.c2 j2 65.l1 m11 66.b16 a16 67.a17 a15 68.p5 q6 69.r6 n11 70.n12 o11 71.l14 o14 72.n14 e16 73.e17 n6 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : r16 o17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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