Go (weiqi, baduk) - Game 41483

  
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Game result  (chess)


M. Pech, 2204
C. Maceda, 2285

1/2-1/2

See game 145057




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FICGS__GO__TOURNAMENT_KYU_I__000027       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 April 16   16:45:14


[Event "FICGS__GO__TOURNAMENT_KYU_I__000027"]
[Site "FICGS"]
[Date "2010.03.31"]
[Round "1"]
[Black "Li,Michael"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "1324"]
[Rating 2 "1392"]

1.q16 d17 2.d4 r3 3.c15 e16 4.d13 k17 5.c9 k4 6.f3 r14 7.o17 s16 8.r17 r11 9.q4 r4 10.q5 p2 11.n4 o4 12.o5 o3 13.m5 m3 14.r5 b4 15.c3 c7 16.c5 b5 17.c6 b6 18.d7 b8 19.c8 b7 20.b9 c4 21.d3 b3 22.b2 d6 23.d5 c16 24.e6 r8 25.p8 k6 26.m7 k8 27.m9 k15 28.s17 f14 29.f12 p9 30.q8 q9 31.r7 r9 32.s7 c14 33.d14 b15 34.d15 b14 35.t9 s10 36.s15 r15 37.r16 s14 38.t16 p14 39.m17 c12 40.d12 c11 41.d11 b10 42.a9 h3 43.c13 b13 44.l18 k18 45.k19 j19 46.l19 j18 47.g2 h2 48.h1 j1 49.g1 j2 50.q3 q2 51.j7 k7 52.h9 g5 53.g6 f5 54.h6 h5 55.h13 g13 56.g12 h12 57.j12 h11 58.j11 j13 59.h14 g10 60.h10 g11 61.f11 f9 62.f15 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player Black won this Go (weiqi, baduk) game.






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The enemy's vital point is your own. (Anonymous)


First of all, we have to go back to the classical time control. (Anatoly Karpov)








 
 
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