Go (weiqi, baduk) - Game 41478

  
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Game result  (chess)


M. Pech, 2204
C. Maceda, 2285

1/2-1/2

See game 145057




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FICGS__GO__TOURNAMENT_KYU_I__000027       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 October 18   10:1:31


[Event "FICGS__GO__TOURNAMENT_KYU_I__000027"]
[Site "FICGS"]
[Date "2010.03.31"]
[Round "1"]
[Black "Cranciova,Bogdan"]
[White "Li,Michael"]
[Result "1-0"]
[Rating 1 "0771"]
[Rating 2 "1324"]

1.p17 q4 2.d16 r16 3.q15 r15 4.r17 q16 5.q17 p16 6.d4 r9 7.p14 q14 8.p15 o16 9.o17 p13 10.o14 o13 11.n14 n13 12.n16 m14 13.n15 r13 14.k16 c14 15.c11 c17 16.c16 d17 17.e16 b16 18.b15 b17 19.c15 f17 20.e14 f3 21.d6 k4 22.e17 e18 23.g17 f16 24.g16 f15 25.o3 q3 26.o5 q6 27.l3 k3 28.l4 f5 29.k5 c3 30.d3 b5 31.c4 b4 32.b3 c2 33.b2 c7 34.c9 d7 35.e11 f7 36.e6 e7 37.f6 g5 38.g6 f9 39.h5 h4 40.j5 j8 41.h7 h8 42.d2 e2 43.h3 g4 44.k2 j2 45.j4 h2 46.j3 g18 47.h18 o7 48.n10 g11 49.m13 l14 50.m12 k13 51.h12 k11 52.m6 m7 53.l7 m8 54.k12 j12 55.l12 j13 56.j11 h11 57.j10 k10 58.h10 g10 59.k9 j9 60.l10 h9 61.l8 m9 62.l9 l11 63.m10 m11 64.o8 n6 65.n5 p7 66.q10 r10 67.n12 n11 68.o12 o11 69.p12 q13 70.n7 n8 71.q12 r12 72.p9 p10 73.n9 n7 74.k15 h19 75.j19 g19 76.j17 b14 77.d14 a15 78.c13 p2 79.o2 1-0

This go game has been lost on time   (started : 2010.03.31  13:37:43)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : p17 r16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Keep sente in the opening. A premature attack loses sente. (Anonymous)


Somehow our devils are never quite what we expect when we meet them face to face. (Nelson DeMille)








 
 
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