Go (weiqi, baduk) - Game 40350

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__TOURNAMENT_DAN__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 June 4   0:28:24


[Event "FICGS__GO__TOURNAMENT_DAN__000020"]
[Site "FICGS"]
[Date "2010.02.24"]
[Round "1"]
[Black "Metta,Carlo"]
[White "Drouot,Olivier"]
[Result "0-1"]
[Rating 1 "2131"]
[Rating 2 "2517"]

1.q16 d4 2.q3 e16 3.f3 c6 4.k4 q6 5.r8 o4 6.p5 q8 7.r7 q7 8.o5 r9 9.n4 r6 10.f5 o17 11.r14 k16 12.c16 c14 13.e17 d17 14.d16 c17 15.b17 b18 16.b16 e18 17.e15 f17 18.f16 e17 19.d14 c12 20.g16 j17 21.c10 d13 22.e13 e12 23.f13 f12 24.d11 d12 25.g13 d9 26.c8 e7 27.b6 b5 28.b7 e5 29.b11 b12 30.b9 r17 31.q17 q18 32.p18 r18 33.p17 s15 34.s14 r15 35.q15 r16 36.q14 h15 37.g17 g18 38.h18 h17 39.g19 f18 40.g12 f10 41.r11 g15 42.s9 q9 43.s7 s6 44.t8 r3 45.r2 q2 46.p3 s2 47.r4 s3 48.p2 r1 49.s4 f15 50.p10 e3 51.t4 n8 52.f2 q11 53.q10 r10 54.s10 s11 55.r12 o10 56.p11 n6 57.g10 g9 58.h10 h9 59.j10 j9 60.j13 o11 61.m17 m16 62.n16 m15 63.p1 q1 64.d2 l4 65.l5 k5 66.j4 m4 67.m5 n5 68.n3 l6 69.l3 m6 70.m3 k12 71.b14 c15 72.b15 c13 73.d15 j12 74.a14 a11 75.a10 a12 76.g11 d10 77.a8 h12 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 q6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : e16 c16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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If you have won four corners, resign. (Anonymous)


Wisdom doesn't necessarily come with age. Sometimes age just shows up all by itself. (Tom Watson)








 
 
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