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FICGS__GO__TOURNAMENT_KYU_III__000008 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 June 7 23:8:13 [Event "FICGS__GO__TOURNAMENT_KYU_III__000008"] [Site "FICGS"] [Date "2010.02.14"] [Round "1"] [Black "Simon,Mickael"] [White "Groves,Don"] [Result "0-1"] [Rating 1 "1615"] [Rating 2 "1974"] 1.q16 e16 2.q4 d4 3.c16 r6 4.o3 s4 5.r3 r9 6.l3 g3 7.c6 b4 8.e6 r14 9.o17 c15 10.b15 c14 11.d16 e15 12.b14 b17 13.b16 e17 14.c13 c17 15.d17 d18 16.d13 d9 17.g9 f7 18.f6 g6 19.g5 h5 20.g4 f5 21.f4 f3 22.e4 e3 23.h4 h7 24.e7 f8 25.e8 f9 26.e9 f10 27.e10 f11 28.e11 k17 29.f12 g12 30.f13 e14 31.e13 p14 32.j5 h6 33.k15 g13 34.f14 k13 35.m14 m12 36.n13 s16 37.r17 o11 38.o12 p12 39.n11 n12 40.p11 o13 41.o10 q11 42.o12 g14 43.o11 m11 44.q10 r11 45.r10 s10 46.q9 s8 47.o9 m9 48.q8 m16 49.o14 p13 50.o15 l14 51.m15 l15 52.n16 p6 53.o7 m7 54.n6 j2 55.d5 c3 56.f15 g16 57.f16 f17 58.g15 h15 59.k7 j8 60.l8 l9 61.k9 k8 62.l7 m8 63.l5 m6 64.m5 o5 65.n5 h18 66.s3 s17 67.s18 m17 68.j7 j9 69.k10 h10 70.a17 m13 71.n14 h3 72.j4 n18 73.o18 r5 74.b5 a18 75.b18 c18 76.a19 t3 77.s2 m1 78.m2 l1 79.l2 r7 80.k1 j1 81.k2 r15 82.j3 g1 83.t2 a5 84.a6 a4 85.t4 t5 86.t3 t18 87.r18 h16 88.r4 s5 89.r16 m10 90.j6 h8 91.s19 o6 92.n7 s15 93.o4 c4 94.q6 q5 95.q7 c5 96.b6 p15 97.p16 q15 98.p7 p5 99.p4 r8 100.n19 m19 101.o19 e18 102.n17 m18 103.t19 t17 104.d14 d15 105.l6 j11 106.n8 c19 107.a16 b19 108.a18 pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : e16 c16 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner q4 : q4 r6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p) Some people are so afraid to die that they never begin to live. (Henry Van Dyke)
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