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FICGS__GO__TOURNAMENT_KYU_I__000025 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 August 18 8:38:58 [Event "FICGS__GO__TOURNAMENT_KYU_I__000025"] [Site "FICGS"] [Date "2010.02.04"] [Round "1"] [Black "Bromo,Alexis"] [White "Praz,Sylvain"] [Result "0-1"] [Rating 1 "1011"] [Rating 2 "1443"] 1.q16 d16 2.d4 r3 3.k10 c6 4.c5 d6 5.d10 d8 6.k4 e4 7.e3 f4 8.k16 d5 9.c3 r14 10.q10 r17 11.r16 q17 12.p17 s16 13.r13 p16 14.o16 p15 15.o15 p14 16.o14 o17 17.n17 o18 18.p18 q18 19.n18 p19 20.n19 d12 21.q4 r4 22.q3 q5 23.p4 r8 24.r9 n4 25.o4 n5 26.n3 p6 27.q8 r7 28.s8 s7 29.q7 n7 30.o7 o6 31.n8 m7 32.l7 m8 33.l8 l9 34.k9 m9 35.n9 g17 36.h17 h16 37.g18 h18 38.j17 f18 39.j18 g19 40.f14 f12 41.g13 g12 42.h12 m11 43.m10 l10 44.n10 l11 45.n11 m13 46.m12 l12 47.n12 l13 48.n13 h13 49.j13 h14 50.j14 j15 51.g15 h15 52.g16 j12 53.k14 h11 54.k15 l6 55.k7 j8 56.j7 h8 57.k8 h7 58.k6 f3 59.f2 e2 60.d3 g2 61.d2 f1 62.d1 b5 63.c4 b4 64.b3 b6 65.p7 q6 66.r2 s2 67.q2 l5 68.l4 k5 69.j5 j4 70.h4 j3 71.h3 j2 72.h2 h1 73.h5 h6 74.j6 g5 75.k3 q13 76.r12 m15 77.m14 l14 78.n14 l15 79.l16 b1 80.b2 c1 81.c2 a3 82.f17 g18 83.e18 e17 84.f16 d18 85.e16 d17 86.d15 c15 87.c14 b15 88.b14 d14 89.e15 d13 90.c13 c12 91.b12 b11 92.m4 s9 93.s10 t8 94.s1 t2 95.r1 s13 96.s12 s14 97.q12 p12 98.p11 k2 99.l2 j1 100.l1 e19 101.k1 g1 102.a2 m5 103.m3 j19 104.k19 h19 105.k18 m16 106.m17 n16 107.c11 b10 108.c10 b9 109.c9 c8 110.e11 e12 111.f11 f9 112.g10 h10 113.g9 h9 114.g8 e8 115.g7 g6 116.f8 e9 117.t10 t9 118.g3 g4 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : r3 q4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Error is one of the sources of transformation. (Pierre Audouard) All battles are fought by scared men who'd rather be someplace else. (John Wayne in the movie In harm's way)
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