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FICGS__GO__TOURNAMENT_KYU__000007 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2006 November 30 0:51:25 [Event "FICGS__GO__TOURNAMENT_KYU__000007"] [Site "FICGS"] [Date "2006.10.14"] [Round "1"] [Black "Brisson,Claude"] [White "Groves,Don"] [Result "1-0"] [Rating 1 "1300"] 1.q16 c16 2.c3 q3 3.q5 r5 4.r6 r4 5.q6 e17 6.p3 q2 7.p2 q4 8.p4 c10 9.s3 o17 10.q14 l17 11.f4 q17 12.r17 p16 13.q18 p17 14.q15 c6 15.d7 c7 16.d8 c8 17.k10 d4 18.d3 c4 19.f6 e4 20.e3 o14 21.q10 l14 22.g10 e10 23.e15 f14 24.d16 d17 25.c15 e16 26.d15 e12 27.c17 c18 28.b17 b18 29.b16 c13 30.b14 a17 31.b13 b12 32.c12 d12 33.c14 d13 34.f15 g15 35.f16 f17 36.g16 g17 37.h16 h15 38.j3 h17 39.j16 j15 40.k16 j17 41.k17 l16 42.k18 j18 43.r2 e6 44.f8 e8 45.e7 e9 46.o10 p11 47.q11 q13 48.p13 o12 49.p12 o11 50.p10 o13 51.p14 p15 52.b4 b5 53.b3 d6 54.n11 m9 55.l11 l10 56.m10 l9 57.k11 k9 58.j9 n9 59.j8 k8 60.k7 l7 61.l6 m7 62.m6 o9 63.o7 o6 64.p7 p5 65.n6 n5 66.m4 o4 67.n3 p6 68.o5 m12 69.m11 n12 70.k15 k14 71.l15 m15 72.p18 o18 73.l18 m18 74.j14 g14 75.m16 m17 76.m14 l13 77.n15 n16 78.m15 o15 79.j13 j12 80.k12 k13 81.h12 h13 82.j11 h14 83.j12 e14 84.a12 b11 85.a16 a18 86.d9 c9 87.n19 n18 88.o19 m19 89.q19 r8 90.q8 q9 91.p9 s6 92.s7 s4 93.t6 s2 94.t2 r1 95.s1 q1 96.f9 r3 97.s2 t4 98.f12 d10 99.f7 e5 100.j19 h19 101.k19 g5 102.f5 k5 103.a11 a10 104.a13 p19 105.o19 o2 106.n2 l4 107.l3 k3 108.k2 j4 109.h3 j6 110.l5 o3 111.a5 a6 112.a4 t5 113.t7 k6 114.j7 p1 115.p5 m2 116.f11 m3 117.l2 r7 118.s5 n1 119.m1 s6 120.s8 s9 121.s5 n19 122.s6 r10 123.s11 r11 124.r12 r13 125.s13 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) A knight's move near the edge of the board cannot be cut. (Bill Taylor) The ultimate in disposing one's troops is to be without ascertainable shape. Then the most penetrating spies cannot pry in nor can the wise lay plans against you. (Sun Tzu)
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