Go (weiqi, baduk) - Game 3893

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 February 17   19:7:12


[Event "FICGS__GO__TOURNAMENT_DAN__000001"]
[Site "FICGS"]
[Date "2006.10.14"]
[Round "1"]
[Black "Hodges,Tom"]
[White "Ruzin,Mikhail"]
[Result "0-1"]
[Rating 1 "2100"]
[Rating 2 "1780"]

1.r5 d16 2.c4 q3 3.p4 p3 4.o4 n3 5.n4 m3 6.r10 q9 7.q10 o9 8.p10 q5 9.q4 r4 10.r3 s4 11.r6 r2 12.s5 s3 13.p8 p9 14.q16 m4 15.m5 l5 16.m6 o6 17.p6 o8 18.o5 p7 19.q7 q8 20.r8 r9 21.s8 s9 22.s10 t8 23.t7 t9 24.s7 l6 25.m7 o10 26.p12 e4 27.e3 f3 28.d3 f4 29.c6 q14 30.p14 q15 31.p15 r16 32.q17 r17 33.q13 r13 34.r12 s13 35.s12 s15 36.m17 m9 37.n11 o13 38.p13 o11 39.o12 n12 40.m12 l7 41.m8 l9 42.l8 k8 43.f17 f16 44.g16 f15 45.e17 d17 46.c11 g15 47.h16 h15 48.j15 j16 49.j17 k16 50.k17 l17 51.l16 k15 52.j14 k14 53.j13 k13 54.k12 j12 55.h13 h12 56.g13 l12 57.k11 m13 58.n13 l11 59.k10 g12 60.f13 j10 61.f12 h10 62.d14 l18 63.m14 l13 64.m16 h17 65.h18 g17 66.k18 g18 67.m18 e7 68.d8 e8 69.d9 c14 70.c13 c15 71.f9 e9 72.f10 e10 73.e11 d10 74.c10 g8 75.g9 h8 76.t13 s14 77.g19 f19 78.j19 e18 79.f2 g2 80.e2 b13 81.c12 b12 82.b11 d7 83.c7 q18 84.p18 p17 85.p16 r18 86.h19 p19 87.o18 d5 88.g1 h2 89.h1 j1 90.f1 j2 91.e15 e14 92.e13 e16 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r5 q3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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