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FICGS__GO__TOURNAMENT_KYU__000006 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2006 November 20 7:7:25 [Event "FICGS__GO__TOURNAMENT_KYU__000006"] [Site "FICGS"] [Date "2006.10.07"] [Round "1"] [Black "Groves,Don"] [White "Tarassov,Sergey"] [Result "0-1"] [Rating 2 "0300"] 1.d4 q16 2.q3 r5 3.p4 r3 4.r4 s4 5.r2 q4 6.s3 p5 7.p2 r4 8.t4 t5 9.t3 q10 10.d17 o4 11.p3 f17 12.c15 j16 13.d12 f3 14.f4 d3 15.c3 e3 16.e4 g4 17.m3 k3 18.o3 d10 19.d8 f10 20.f12 f8 21.f6 g6 22.c10 h12 23.f15 g16 24.e16 n16 25.g7 f7 26.g5 h6 27.g11 h10 28.g9 d6 29.e7 e6 30.f9 e9 31.f5 e8 32.g8 d7 33.c9 c5 34.c4 g10 35.h4 h3 36.g3 g2 37.h7 j6 38.j3 g4 39.h5 j2 40.j5 k6 41.k4 l3 42.n4 o5 43.l4 j4 44.k5 q13 45.m6 l7 46.k8 j8 47.j7 k7 48.j9 h9 49.l10 n7 50.m7 m8 51.h8 k10 52.h14 k14 53.l8 m9 54.n6 o7 55.o6 p6 56.n5 l9 57.j11 j10 58.l6 k11 59.h11 j12 60.g13 f11 61.g12 d11 62.c11 c8 63.d9 b8 64.l13 k12 65.k13 j13 66.l14 k15 67.l15 l16 68.l12 k9 69.j8 l11 70.p15 q15 71.p16 p17 72.n15 n13 73.o12 o13 74.p13 p12 75.p14 n12 76.o11 p11 77.n11 o10 78.o17 p18 79.m17 o16 80.m16 l17 81.o18 n17 82.n18 m14 83.m15 m11 84.o15 r17 85.l18 j17 86.l19 k18 87.o19 p19 88.k19 j19 89.h16 h15 90.h18 j18 91.h17 f18 92.j14 g14 93.h13 j15 94.g15 h19 95.g19 e12 96.k16 f13 97.c13 d18 98.c18 e18 99.e14 q14 100.n10 n9 101.o9 p7 102.p10 m10 103.q9 o10 104.q11 r10 105.p9 r9 106.o11 q8 107.q12 o12 108.n10 r12 109.m13 k17 110.f16 g17 111.b9 b4 112.b3 a4 113.a3 b6 114.g3 j3 115.g4 c2 116.b2 c1 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d16 : d17 f17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Attach to the strongest stone in a pincer. (Anonymous) Faith : not wanting to know what is true. (Friedrich Nietzsche)
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