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FICGS__GO__TOURNAMENT_KYU__000006 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2006 December 21 23:2:24 [Event "FICGS__GO__TOURNAMENT_KYU__000006"] [Site "FICGS"] [Date "2006.10.07"] [Round "1"] [Black "Groves,Don"] [White "Souquiere,Florence"] [Result "1-0"] 1.d4 q16 2.q3 k17 3.d16 q10 4.k4 r6 5.r5 q7 6.q5 r9 7.d10 p11 8.h16 n17 9.j17 p8 10.m10 r13 11.k15 m18 12.k18 l17 13.n15 p14 14.n13 j18 15.h18 j19 16.k19 l19 17.h19 l18 18.p6 p17 19.n7 q12 20.j12 p5 21.o5 p4 22.o3 c13 23.d13 e13 24.e12 d12 25.c12 d14 26.d11 c11 27.d13 e11 28.d12 g7 29.g9 e7 30.d8 j6 31.f6 f8 32.d6 g3 33.f3 j8 34.k7 j7 35.j9 h8 36.h9 k8 37.k6 m8 38.m7 o9 39.o7 l8 40.l7 n8 41.p7 c17 42.c16 d17 43.e17 e18 44.e16 b17 45.b16 a16 46.a15 f17 47.f16 g16 48.g15 n10 49.n11 o10 50.o11 m11 51.m12 l11 52.l10 k10 53.k11 l12 54.l13 j10 55.k9 m9 56.k12 k16 57.l16 o12 58.n12 n14 59.o14 m14 60.m15 m16 61.l14 l9 62.h10 o16 63.o15 p15 64.o13 p13 65.g17 s5 66.q4 l15 67.j5 j15 68.k14 f18 69.g18 d18 70.h6 g8 71.l16 c3 72.c4 d3 73.e3 f12 74.g13 e2 75.e4 q6 76.s4 f9 77.f10 c10 78.e10 e9 79.d9 e6 80.g6 d7 81.e5 h11 82.j11 o2 83.p3 f5 84.g5 g4 85.f4 j16 86.j14 p2 87.q2 t4 88.t3 g10 89.g11 s3 90.t5 f2 91.h3 h4 92.j3 n6 93.n5 c5 94.c6 m6 95.m5 g2 96.h2 d2 97.b3 t2 98.t4 s6 99.h1 t6 100.g1 r4 101.b2 g12 102.h12 f13 103.f14 b4 104.b5 b6 105.a4 c8 106.c7 b7 107.d5 o8 108.b8 n3 109.m3 b15 110.a17 a18 111.a16 b18 112.c9 f7 113.h5 q8 114.r3 s4 115.s2 b12 116.e14 p12 117.b14 o4 118.n4 b9 119.a8 s1 120.r2 l15 121.r1 h15 122.h14 e8 123.a9 b13 124.a14 t3 125.n2 s8 126.b10 c15 127.c14 f1 128.c2 c19 129.d15 a19 130.b11 e19 131.c1 f19 132.t1 g19 133.o1 n16 134.p1 p9 135.d1 t5 136.e1 l6 137.l5 h7 138.a13 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d4 : d4 g7 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If there is no stone on the handicap point, the carpenter's square is dead. (Anonymous) The ego is not master in its own house. (Sigmund Freud)
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