Go (weiqi, baduk) - Game 38080

  
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Game result  (chess)


J. Swiatek, 2239
M. Pech, 2171

1/2-1/2

See game 145372




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FICGS__GO__TOURNAMENT_KYU__000095       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 May 23   20:34:36


[Event "FICGS__GO__TOURNAMENT_KYU__000095"]
[Site "FICGS"]
[Date "2009.12.04"]
[Round "1"]
[Black "Maddin,John"]
[White "Didierlaurent,Ludovic"]
[Result "0-1"]
[Rating 1 "0474"]

1.d16 c4 2.q4 r16 3.o17 p17 4.p18 r18 5.q17 r17 6.q16 q15 7.p16 e3 8.c6 d15 9.c15 e16 10.d17 e17 11.d18 q12 12.q10 h3 13.k2 k3 14.l3 j16 15.h17 j17 16.j18 k18 17.j19 h16 18.g17 g16 19.f18 e18 20.e19 f15 21.d14 e15 22.d19 k19 23.h18 d8 24.c9 j2 25.k1 j1 26.m2 d6 27.c8 c7 28.b7 d7 29.c5 d5 30.b5 d9 31.c11 d10 32.c10 q8 33.s11 r11 34.r10 s12 35.t11 t12 36.s9 o14 37.p15 p14 38.n15 m13 39.l14 k15 40.l15 k14 41.l16 l13 42.m14 k16 43.l17 k17 44.l18 q6 45.r7 q7 46.r8 r6 47.s6 s5 48.t6 r4 49.r3 t5 50.s7 q3 51.r2 p4 52.q2 p3 53.p2 o9 54.m10 n11 55.g5 k4 56.b4 c3 57.b3 b2 58.a2 c2 59.a3 l4 60.m4 m5 61.n4 n5 62.o4 o5 63.o3 q5 64.m7 e12 65.f10 e14 66.d13 e13 67.d12 d11 68.k6 k10 69.k12 h11 70.h12 l11 71.j10 j11 72.h10 g11 73.g10 g7 74.h7 k9 75.l10 k11 76.k8 l9 77.m9 l8 78.m8 l7 79.k7 j9 80.h9 j8 81.h8 g8 82.f8 f7 83.g6 j5 84.j6 g4 85.h5 h4 86.f6 e7 87.e8 f4 88.k13 l12 89.o8 p9 90.p8 q9 91.r9 s3 0-1

This go game has been lost on time   (started : 2009.12.04  15:15:7)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 o17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 d15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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There are possible things, impossible things, and things that happen. Sometimes things happen that were impossible. (Pierre Audouard)


Indecision is the key to flexibility. (Unknown)








 
 
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