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FICGS__GO__TOURNAMENT_KYU__000006 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2007 March 26 11:48:5 [Event "FICGS__GO__TOURNAMENT_KYU__000006"] [Site "FICGS"] [Date "2006.10.07"] [Round "1"] [Black "Vorobev,Pavel"] [White "de Vassal,Thibault"] [Result "0-1"] [Rating 1 "0272"] [Rating 2 "0600"] 1.q16 q3 2.d16 c4 3.q5 q7 4.o3 e3 5.c10 c7 6.c13 m3 7.r5 j3 8.o5 q10 9.k17 q13 10.o16 s3 11.r2 m7 12.r3 m13 13.k13 l11 14.j11 l14 15.k14 l16 16.k16 r17 17.q17 r16 18.r15 s15 19.r18 r14 20.q15 o14 21.s14 s16 22.f9 s18 23.m18 c17 24.c16 d17 25.e17 e18 26.f17 b17 27.f18 d19 28.g4 g6 29.m4 l4 30.l5 m5 31.n4 k4 32.m6 a15 33.b14 s6 34.p7 r7 35.s4 k5 36.l6 e7 37.j7 j6 38.l9 m10 39.m9 n9 40.n10 o9 41.n8 q18 42.p18 r19 43.p8 p9 44.q8 r8 45.b4 b3 46.k7 g10 47.g9 g12 48.n2 m2 49.q9 r9 50.n11 o12 51.m11 o11 52.l12 n16 53.n17 m17 54.l17 m16 55.n18 b9 56.c9 c8 57.b10 a9 58.a10 b7 59.a14 b16 60.b15 a16 61.o15 f10 62.e10 e11 63.d11 e12 64.n15 f14 65.h13 d13 66.d14 e9 67.d10 g8 68.e8 h9 69.d9 f8 70.e9 h11 71.h8 h7 72.g13 f13 73.j10 f11 74.e15 g15 75.f15 g14 76.g16 h15 77.h12 h10 78.d12 e13 79.m1 l1 80.n1 l15 81.g2 k2 82.p14 p13 83.d4 d3 84.o8 o10 85.c5 c3 86.d8 d7 87.d5 f5 88.q14 r13 89.k15 n14 90.l13 m14 91.e2 f3 92.g3 f4 93.f19 b18 94.j9 n3 95.p2 s5 96.t5 t6 97.t4 q6 98.r6 s7 99.p6 m12 100.l10 n12 101.k11 j8 102.k8 h8 103.h16 p19 104.o19 q19 105.j15 h14 106.j14 m15 107.o17 k6 108.e19 d18 109.e14 pass 110.pass pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 q13 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994) Lottery : A tax on people who are bad at math. (Author unknown)
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