Go (weiqi, baduk) - Game 37346

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU_II__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 December 15   16:14:35


[Event "FICGS__GO__TOURNAMENT_KYU_II__000014"]
[Site "FICGS"]
[Date "2009.11.14"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "Lamburn,Graham"]
[Result "0-1"]
[Rating 1 "1384"]
[Rating 2 "2000"]

1.r16 d16 2.q3 d4 3.f17 h17 4.c17 d17 5.c16 d15 6.d18 e18 7.c18 e17 8.c14 e13 9.l16 r6 10.q9 r3 11.r4 q4 12.s3 r2 13.q5 p4 14.r5 m4 15.p5 o4 16.s2 p16 17.p15 q16 18.q15 r17 19.r15 o16 20.o15 n16 21.n15 p10 22.n9 p9 23.q8 p8 24.p7 o8 25.n6 q10 26.q12 o7 27.p6 o6 28.c6 d9 29.e6 f4 30.c3 c4 31.b4 b5 32.b3 c5 33.e2 b6 34.f9 f2 35.e3 f3 36.e4 e5 37.f5 d5 38.d6 c7 39.g5 h3 40.k5 j4 41.j5 c13 42.b14 h6 43.h4 h5 44.g4 j3 45.g7 h7 46.g8 j8 47.l7 j10 48.d11 e10 49.f11 e11 50.f12 e12 51.o5 n5 52.m5 n4 53.o11 m8 54.n8 n7 55.m6 l8 56.l3 l4 57.k4 k3 58.l11 r9 59.r8 j12 60.q2 m2 61.k2 j2 62.h8 k7 63.j9 k9 64.h10 k11 65.h11 l12 66.m11 f10 67.g10 h12 68.h9 e8 69.f8 e7 70.g6 k6 71.g13 g12 72.f18 f16 73.e19 g16 74.h18 j18 75.g18 j17 76.l14 s10 77.s9 r10 78.s12 s8 79.s7 t9 80.r7 t7 81.s6 m16 82.m15 l17 83.d14 e14 84.d13 d12 85.c12 c11 86.b12 b11 87.a11 a10 88.a12 b10 89.s17 r18 90.s18 k16 91.k15 j14 92.j16 k17 93.j15 h14 94.m12 p11 95.p12 n10 96.o2 n2 97.q18 q17 98.r19 p18 99.q19 p19 100.s19 c1 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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