Go (weiqi, baduk) - Game 37009

  
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Game result  (chess)


S. Cade, 2312
U. Pineda, 2215

1/2-1/2

See game 146523




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FICGS__GO__WORLD_CHAMPIONSHIP__000004       See crosstable
(type : rated knockout,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 February 17   3:3:18


[Event "FICGS__GO__WORLD_CHAMPIONSHIP__000004"]
[Site "FICGS"]
[Date "2009.11.03"]
[Round "5"]
[Black "von Erichsen,Svante Carl"]
[White "Yang,Huayong"]
[Result "1-0"]
[Rating 1 "2712"]
[Rating 2 "2334"]

1.r15 d16 2.c4 q4 3.r6 o3 4.q9 n17 5.q17 k17 6.c14 f16 7.d10 f3 8.e4 d2 9.f4 g3 10.h5 j4 11.e14 c8 12.c10 d5 13.e3 e2 14.b3 f6 15.g4 h4 16.g6 e9 17.g9 f9 18.g10 f11 19.f10 e10 20.e11 g8 21.h8 d9 22.b9 c9 23.b10 g7 24.h7 e5 25.c6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : r15 n17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c4 f3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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The second line is the line of defeat, the third line is the line of territory, and the fourth line is the line of influence. (Anonymous)


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