Go (weiqi, baduk) - Game 36853

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000005       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 February 19   19:1:55


[Event "FICGS__GO__WCH_TOURNAMENT__000005"]
[Site "FICGS"]
[Date "2009.11.02"]
[Round "1"]
[Black "Brisson,Claude"]
[White "Xu,Daniel"]
[Result "0-1"]
[Rating 1 "2220"]
[Rating 2 "2262"]

1.d16 q4 2.o3 m3 3.r3 r4 4.q3 p4 5.o2 n5 6.r16 r10 7.d3 c10 8.k17 p16 9.r14 r17 10.s17 q17 11.s18 m17 12.k15 m15 13.c13 c6 14.s3 f16 15.d17 h17 16.k16 h15 17.k13 h13 18.p10 l12 19.j12 h12 20.j11 l10 21.m14 l14 22.k14 l13 23.l15 n15 24.n13 k9 25.h11 g11 26.h9 g10 27.j9 p14 28.p13 q13 29.p12 o14 30.n11 n9 31.r12 q14 32.q12 r13 33.s14 q9 34.s12 s4 35.g3 f8 36.h6 c3 37.c2 d4 38.e3 b3 39.m9 m10 40.o9 m8 41.o7 p8 42.o8 k7 43.g9 f9 44.h7 j3 45.e6 d7 46.l5 h2 47.l3 k5 48.l6 k6 49.n6 l2 50.k4 j4 51.j5 n12 52.o13 m4 53.l4 m6 54.m7 l7 55.m5 m11 56.l8 n8 57.n10 l9 58.n7 k8 59.g14 h14 60.g15 g16 61.g13 f13 62.f12 e13 63.g12 e12 64.f11 f10 65.e11 d11 66.r6 q6 67.q7 r7 68.r8 s7 69.q8 s8 70.p6 q5 71.s9 r9 72.p7 s10 73.n4 k3 74.m6 g2 75.f2 k1 76.m2 m1 77.n3 j2 78.o18 l18 79.p19 k18 80.o16 n17 81.o17 q16 82.n1 l1 83.e15 f15 84.e14 f14 85.f18 g18 86.e7 e8 87.d5 c5 88.e4 g4 89.g5 h4 90.c4 b4 91.b2 t3 92.t2 t4 93.s2 f4 94.f5 f3 95.e1 e18 96.d18 b12 97.b13 c12 98.e17 b14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d3 c6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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