Go (weiqi, baduk) - Game 36844

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000005       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 April 12   12:50:56


[Event "FICGS__GO__WCH_TOURNAMENT__000005"]
[Site "FICGS"]
[Date "2009.11.02"]
[Round "1"]
[Black "Brisson,Claude"]
[White "Ruzin,Mikhail"]
[Result "0-1"]
[Rating 1 "2220"]
[Rating 2 "2422"]

1.q4 d16 2.c14 f17 3.d3 r16 4.c8 r6 5.o3 q10 6.o17 p16 7.q18 o16 8.n17 n16 9.m17 k16 10.r10 r9 11.q9 r8 12.r11 q11 13.q12 r12 14.p11 p10 15.r13 s12 16.j4 d5 17.f4 c3 18.c2 c4 19.b2 d7 20.b6 c7 21.b7 d8 22.c9 d9 23.c10 d10 24.d11 e11 25.d12 e12 26.b16 c15 27.b15 d14 28.c13 k7 29.o10 p9 30.o9 p8 31.o12 p13 32.o13 p12 33.o11 l11 34.p14 q13 35.q14 q12 36.m14 m16 37.n7 o8 38.n8 m9 39.n9 o14 40.o15 m13 41.n14 o5 42.n5 n4 43.o4 n6 44.m5 m6 45.l5 o6 46.l8 l9 47.l7 l6 48.k8 k5 49.m3 k4 50.j7 k6 51.l3 j8 52.k9 m11 53.l13 l15 54.k12 k11 55.j9 j11 56.h8 h6 57.f9 f10 58.g6 h5 59.j3 g7 60.h10 g9 61.h11 j12 62.j13 h12 63.h13 g12 64.g8 f7 65.h7 g10 66.h9 l12 67.k13 r15 68.l14 j15 69.g13 f13 70.h15 h16 71.g15 f14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q16 : r16 o17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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