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FICGS__GO__TOURNAMENT_KYU__000004 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2006 December 4 22:5:47 [Event "FICGS__GO__TOURNAMENT_KYU__000004"] [Site "FICGS"] [Date "2006.09.29"] [Round "1"] [Black "Groves,Don"] [White "Ilie,Sebastian"] [Result "0-1"] [Rating 2 "2100"] 1.c4 q3 2.d16 q17 3.k4 c14 4.q10 f17 5.d10 e15 6.r5 p4 7.n4 q6 8.r7 q7 9.q8 r6 10.r8 s6 11.q13 f3 12.r15 p15 13.h3 c3 14.d3 d4 15.b3 c2 16.d2 b4 17.c5 b2 18.a2 a3 19.d1 e4 20.f1 g2 21.g1 h2 22.a5 b5 23.g4 c6 24.d7 d5 25.c7 b7 26.b8 c11 27.c10 f7 28.a7 b6 29.b10 b11 30.a11 b13 31.f5 e6 32.h5 h7 33.k6 f11 34.f10 e11 35.e10 g11 36.e8 p12 37.q12 p11 38.q14 p14 39.r17 q16 40.r16 k11 41.j2 h1 42.j1 n3 43.m3 o3 44.k8 m11 45.h9 g9 46.g10 j9 47.g8 h8 48.f9 h10 49.g7 g6 50.f6 g9 51.e7 f8 52.o13 p13 53.q15 o16 54.j12 j14 55.k13 k14 56.m13 l14 57.l13 n15 58.d6 e5 59.d12 d11 60.d14 d15 61.f13 h13 62.g15 g14 63.f16 e16 64.g17 f18 65.d18 d17 66.c16 c17 67.h11 h12 68.j10 j11 69.k10 l10 70.k9 q11 71.r11 p10 72.q9 l7 73.j8 h9 74.h6 j7 75.k7 j6 76.j5 m2 77.g3 f2 78.g5 m4 79.l3 m5 80.p5 q5 81.o7 p8 82.m6 l6 83.l8 m7 84.n6 n5 85.l5 n7 86.o6 n8 87.o9 p9 88.o8 m9 89.n9 m8 90.n10 l9 91.k5 n11 92.l4 o4 93.o5 n4 94.l2 n2 95.c18 b17 96.b18 e18 97.b15 b16 98.a17 a16 99.c13 a12 100.d19 a10 101.a9 a6 102.a8 c8 103.b9 d8 104.g7 e9 105.h15 j17 106.g18 f19 107.g19 f15 108.g16 f14 109.j15 k16 110.k15 l15 111.k18 j18 112.j19 l17 113.k17 l18 114.j16 k19 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q16 : q17 q13 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : c4 f3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The strong player plays straight, the weak diagonally. (Anonymous) The Internet is so big, so powerful and pointless that for some people it is a complete substitute for life. (Andrew Brown)
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