Go (weiqi, baduk) - Game 35389

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000004       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2009 December 24   0:24:33


[Event "FICGS__GO__TOURNAMENT_KYU_III__000004"]
[Site "FICGS"]
[Date "2009.10.01"]
[Round "1"]
[Black "Billouet,Simon"]
[White "Groves,Don"]
[Result "1-0"]
[Rating 1 "2523"]
[Rating 2 "1845"]

1.q15 p4 2.c16 c5 3.d3 e4 4.e3 f4 5.g3 c10 6.r4 q7 7.r6 r7 8.p5 q5 9.q4 o5 10.p3 p6 11.o3 f3 12.f2 g4 13.h3 r17 14.p17 r15 15.r14 p18 16.q17 q18 17.r16 o17 18.s17 e16 19.r18 h16 20.m17 o15 21.m15 n14 22.m14 m13 23.l13 m12 24.k14 k11 25.l12 l11 26.n13 o13 27.n12 m11 28.o12 p13 29.p12 q12 30.q11 p11 31.q13 r12 32.o11 p10 33.o10 n10 34.o9 n9 35.q9 c17 36.b17 c15 37.d17 c18 38.d16 d15 39.b15 e17 40.d18 e18 41.b18 r11 42.r9 n15 43.n16 o16 44.n18 d19 45.c19 o18 46.n17 l17 47.l18 l16 48.m16 l15 49.l14 k18 50.k17 l19 51.m18 k16 52.j17 j16 53.j18 k19 54.j19 j13 55.j14 h14 56.g18 h17 57.h18 g19 58.f18 f19 59.e19 q10 60.p9 d19 61.m19 k19 62.e19 r10 63.s9 r13 64.q14 s14 65.s15 r5 66.h19 n4 67.h4 s10 68.h6 f7 69.c13 b14 70.c14 a15 71.b16 s5 72.n3 m4 73.l3 l4 74.k3 h8 75.e15 m3 76.m2 f15 77.d14 e14 78.d11 d15 79.d10 c9 80.c11 n2 81.l2 s4 82.s3 r3 83.q3 r2 84.s2 o8 85.o14 p14 86.p15 o14 87.b4 c4 88.c3 b5 89.b3 b11 90.b12 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner q4 : p4 r4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q15 r17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
White plays the 3-3 when Black has a stone at top such as marked.

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.


Player Black won this Go (weiqi, baduk) game.






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If you lose by one point, take a rest. (Anonymous)


Ah, the Socrating method. The best way we have of teaching everything-apart from juggling chainsaws. (Gregory House, House M.D.)








 
 
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