Go (weiqi, baduk) - Game 35385

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000004       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 February 23   21:16:20


[Event "FICGS__GO__TOURNAMENT_KYU_III__000004"]
[Site "FICGS"]
[Date "2009.10.01"]
[Round "1"]
[Black "Jensen,Jens"]
[White "Billouet,Simon"]
[Result "0-1"]
[Rating 1 "1607"]
[Rating 2 "2523"]

1.p16 q5 2.d17 c4 3.d7 e4 4.d10 d15 5.c15 d16 6.c16 e17 7.d14 c17 8.d18 b17 9.q3 r3 10.r8 q4 11.p3 s4 12.m3 j3 13.e18 f16 14.f17 c14 15.b14 c13 16.b15 b13 17.e16 e15 18.r2 s2 19.s3 t3 20.f15 e14 21.g16 r16 22.r15 s15 23.r14 q16 24.p15 p18 25.o18 q18 26.n17 s14 27.r13 s13 28.d13 e13 29.d12 b16 30.g3 e3 31.g5 j5 32.h7 m5 33.k6 k5 34.m7 l2 35.o6 o5 36.r11 g13 37.h14 h13 38.j13 j12 39.k12 k11 40.j11 h12 41.l12 g14 42.k10 j14 43.m2 l3 44.n4 n5 45.q2 o2 46.k13 h15 47.h16 j16 48.j17 k16 49.b6 b5 50.f11 k17 51.j18 j10 52.l11 h11 53.s12 p17 54.j9 h10 55.m16 c6 0-1

This go game has been lost on time   (started : 2009.10.01  9:17:3)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 d7

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : p16 r16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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