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FICGS__GO__TOURNAMENT_KYU_III__000004 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 March 20 9:20:40 [Event "FICGS__GO__TOURNAMENT_KYU_III__000004"] [Site "FICGS"] [Date "2009.10.01"] [Round "1"] [Black "Jensen,Jens"] [White "Groves,Don"] [Result "0-1"] [Rating 1 "1607"] [Rating 2 "1845"] 1.q17 d15 2.d5 p3 3.j3 q15 4.p15 p14 5.p16 q13 6.o14 o13 7.n13 n14 8.o15 o12 9.n12 n11 10.m14 m11 11.o11 m13 12.n15 m12 13.n14 q11 14.o10 q10 15.n9 l9 16.p12 p13 17.q6 o6 18.n7 p7 19.m6 n5 20.k7 j8 21.k8 j9 22.k9 k10 23.l10 l11 24.j10 k11 25.h11 h10 26.j11 g10 27.g11 j7 28.j6 h6 29.f10 k6 30.m9 j5 31.h14 l5 32.l8 f9 33.g9 h9 34.e9 f11 35.f8 e10 36.f12 f9 37.f17 g8 38.e12 d3 39.f4 f3 40.g3 f2 41.d10 d9 42.e8 c10 43.e11 f10 44.d11 g4 45.c9 d8 46.c8 d7 47.c7 e7 48.b4 k16 49.k14 h17 50.d17 g16 51.e15 e14 52.f15 g18 53.r8 q8 54.h4 g5 55.g2 m17 56.d14 e5 57.r3 r5 58.m3 l3 59.l2 n2 60.n3 m2 61.l4 k3 62.k2 k4 63.o2 p2 64.m1 q5 65.r16 c14 66.d13 c16 67.c17 b17 68.b18 b3 69.c4 c6 70.b6 b9 71.b8 b7 72.a7 a8 73.a9 b10 74.c3 c13 75.d16 b15 76.c11 b12 77.a17 o3 78.n1 b11 79.a13 a10 80.d6 a12 81.a15 a14 82.b14 b13 83.c15 a14 84.b16 a16 85.e4 e6 86.d4 o8 87.m5 r15 88.s16 s15 89.t15 t14 90.t16 n8 91.m4 o9 92.n10 m8 93.m7 p18 94.s14 c2 95.b2 s13 96.t13 s12 97.q18 o17 98.t12 t11 99.t14 s10 100.o4 n4 101.p17 o18 102.r14 q19 103.r19 p19 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q17 q15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : p3 n9 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Corner d16 : d15 h11 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) In the opening, when you don't know what to play, make a shimari. (Jansteen) He who is a good ruler must first have been ruled. (Aristotle)
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