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FICGS__GO__TOURNAMENT_KYU_I__000020 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 November 19 15:9:10 [Event "FICGS__GO__TOURNAMENT_KYU_I__000020"] [Site "FICGS"] [Date "2009.09.18"] [Round "1"] [Black "Segur,Laurine"] [White "Pillon,Thibault"] [Result "0-1"] [Rating 1 "0708"] [Rating 2 "1477"] 1.d4 r17 2.p5 q3 3.e15 d17 4.c15 f16 5.e16 e17 6.g15 g16 7.h15 j16 8.h16 h17 9.f15 r5 10.q4 r4 11.n4 d10 12.c7 c13 13.d11 c11 14.d13 d12 15.e11 c14 16.e12 d14 17.c12 d15 18.c16 d16 19.c17 c18 20.b18 d18 21.a16 b19 22.b14 b13 23.a15 b17 24.a18 b16 25.b15 b11 26.q15 p16 27.q16 q17 28.r11 j3 29.r8 f3 30.e2 e3 31.d3 f2 32.d2 m3 33.h4 h3 34.a12 b12 35.a11 b10 36.b8 n3 37.k4 r13 38.k3 k2 39.f1 l3 40.g1 p13 41.p14 o13 42.q13 q12 43.q14 r12 44.o15 o16 45.n15 n16 46.m15 l16 47.m16 m17 48.l14 j15 49.m12 j14 50.m10 j4 51.j5 h5 52.g4 e10 53.e13 g10 54.k5 h6 55.f5 p4 56.q5 o4 57.n6 q10 58.q11 p11 59.r10 s16 60.p10 s14 61.s11 o5 62.q6 r6 63.q7 o10 64.q9 n11 65.o9 n10 66.k12 j12 67.k10 j11 68.m8 j10 69.n12 o12 70.k8 k13 71.n9 l15 72.m14 k7 73.l6 j7 74.g3 h2 75.g2 l13 76.n13 l12 77.k11 m11 78.l11 o11 79.o14 p12 80.r14 s13 81.s15 t15 82.r16 s17 83.s12 t14 84.t12 k9 85.l10 l9 86.m9 l8 87.j8 l7 88.t13 t16 89.p15 m7 90.p17 n17 91.p18 q18 92.q19 r19 93.s18 p19 94.o19 o18 95.q19 o17 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : p5 q3 Go-no-go (Wu~wu~) 5-5 Point. The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable. Komoku. Black continues with 3-5, 4-3 or 3-6. Corner d16 : e15 d17 Go-no-go (Wu~wu~) 5-5 Point. The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable. Komoku. Black continues with 3-5, 4-3 or 3-6. Corner q16 : r17 q15 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaokeolch'im, 1-Space High Approach). Black 2 is a high tight attack with a direction bias. Black continues with 4-5. Tactically, any other response is less advantageous. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) In the corner, five stones in a row on the third line are alive. (Anonymous) Unless in communicating with it one says exactly what one means, trouble is bound to result. (Alan Turing, about computers)
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