Go (weiqi, baduk) - Game 35053

  
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Game result  (chess)


S. Ligon, 2365
H. Kruse, 2396

1/2-1/2

See game 146061




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FICGS__GO__TOURNAMENT_KYU_II__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 February 4   16:23:10


[Event "FICGS__GO__TOURNAMENT_KYU_II__000012"]
[Site "FICGS"]
[Date "2009.09.11"]
[Round "1"]
[Black "Koslowski,Volker"]
[White "Pillon,Thibault"]
[Result "1-0"]
[Rating 1 "1100"]
[Rating 2 "1477"]

1.d16 p5 2.q16 e5 3.m11 c14 4.o3 q3 5.f9 f16 6.p8 d9 7.k6 j4 8.j16 r14 9.f13 d17 10.h5 h4 11.g4 g3 12.f4 f3 13.e4 e3 14.d5 d4 15.e6 c5 16.s4 r3 17.q13 r13 18.r12 q14 19.d6 c6 20.o16 q12 21.q11 p13 22.o6 o5 23.c17 e17 24.d14 d13 25.f15 c16 26.c15 b16 27.b15 b17 28.c18 b18 29.n5 n4 30.m4 n3 31.m3 n2 32.r11 s16 33.e16 g17 34.f18 f17 35.o4 o2 36.o12 d7 37.c4 d3 38.e13 c13 39.e7 e8 40.c7 b7 41.c8 d8 42.f8 c9 43.r17 s17 44.s18 r16 45.q17 q7 46.h17 g18 47.p6 q6 48.q5 p4 49.r5 s6 50.s15 r15 51.r6 r7 52.d18 g15 53.g14 h15 54.e18 c19 55.h18 f19 56.s13 s14 57.h16 s12 58.g16 f6 59.s8 s5 60.f7 g5 61.s7 r4 62.g6 f5 63.b5 b6 64.s11 t13 65.d12 c12 66.d11 c11 67.k5 n14 68.m13 m14 69.l14 m17 70.n16 m15 71.o13 o14 72.m16 l15 73.p15 p14 74.b8 b9 75.l17 k14 76.k13 j14 77.a16 l13 78.l12 j12 79.j11 k12 80.l14 j13 81.l13 k15 82.k11 j5 83.h6 j6 84.j7 h7 85.g7 k7 86.j8 m5 87.n6 l6 88.l5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : p5 o3

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

Oomokuhazushi.
Black forsakes the corner for the right. White continues with 3-4.

Corner d4 : e5 f9

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.


Player Black won this Go (weiqi, baduk) game.






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