Go (weiqi, baduk) - Game 34950

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_I__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2009 October 16   11:2:5


[Event "FICGS__GO__TOURNAMENT_KYU_I__000019"]
[Site "FICGS"]
[Date "2009.09.08"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Munoz,Lazaro"]
[Result "1-0"]
[Rating 1 "1398"]
[Rating 2 "0907"]

1.p17 d4 2.d15 q4 3.c6 c5 4.d6 f4 5.c10 e17 6.c17 h17 7.r6 k3 8.q10 l17 9.o3 o4 10.p3 p4 11.q3 n3 12.r4 r14 13.r16 r12 14.s11 s12 15.f15 l15 16.p14 p12 17.o10 n12 18.n4 n5 19.m4 m3 20.o5 n17 21.l4 l3 22.n6 m10 23.m9 l10 24.l9 k10 25.g10 k9 26.g17 g18 27.f18 f17 28.e3 e4 29.c3 d3 30.b5 g16 31.g6 h4 32.o18 n18 33.s15 s14 34.d18 e18 35.g15 k5 36.l6 k6 37.d2 e2 38.c2 b4 39.c4 d5 40.b6 l5 41.m5 l7 42.n9 m6 43.n7 g8 44.h8 h9 45.g9 h7 46.f8 j8 47.f5 g4 48.h12 k12 49.j15 j16 50.k15 k16 51.n15 h15 52.h14 j14 53.h16 k4 54.n5 h15 55.k14 j13 56.h13 l14 57.h16 r11 58.r10 s10 59.s9 t11 60.h15 n14 61.o14 n13 62.n2 m2 63.o2 t9 64.s8 r15 65.s16 d16 66.c16 d17 67.c18 n10 68.o11 o12 69.g7 h8 70.n19 m19 71.o19 l18 72.o16 o17 73.p18 h10 74.j12 k13 75.q15 q13 76.m16 m15 77.n16 l16 78.m17 m18 79.e5 h11 80.g11 j11 81.m7 l6 82.l8 h6 83.f16 g17 84.n11 m11 85.q11 g5 86.f6 p11 87.p10 q14 88.m1 l1 89.n1 t15 90.q16 t16 91.t17 t14 92.s17 t8 93.t7 t10 94.s7 d1 95.b3 k8 96.c1 e1 97.e19 f19 98.d19 p13 99.e16 o13 100.pass p15 101.p16 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d15 e17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : p17 l17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.


Player Black won this Go (weiqi, baduk) game.






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Keshi is worth as much as an invasion ! (Anonymous)


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