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FICGS__GO__TOURNAMENT_KYU__000089 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2010 March 17 15:2:25 [Event "FICGS__GO__TOURNAMENT_KYU__000089"] [Site "FICGS"] [Date "2009.08.27"] [Round "1"] [Black "Praz,Sylvain"] [White "Di Giandomenico,Alfonso"] [Result "1-0"] [Rating 1 "1171"] [Rating 2 "0166"] 1.r16 c17 2.q3 c3 3.p17 k17 4.r9 d10 5.d4 c4 6.d3 d5 7.e5 d6 8.e6 e7 9.k4 o17 10.o16 n17 11.n16 m16 12.f4 f8 13.d16 d17 14.e16 e17 15.d12 c12 16.c13 c11 17.e13 e11 18.f16 f17 19.j14 j13 20.n14 h13 21.f12 f11 22.g12 h12 23.g11 g10 24.h11 h14 25.j15 h15 26.h16 h17 27.k16 g16 28.j17 j16 29.j18 h16 30.l17 l16 31.k15 m17 32.l18 l14 33.l15 m15 34.k18 m18 35.h18 g18 36.m14 k14 37.k17 l19 38.q5 h19 39.l12 j19 40.k10 k19 41.j8 h8 42.h7 g7 43.h6 h9 44.j9 p18 45.q17 q18 46.r18 r19 47.q19 p19 48.c16 b13 49.c14 b14 50.b15 a14 51.s18 k11 52.j11 k12 53.l11 l13 54.m13 m12 55.n12 m11 56.l10 m10 57.n15 k9 58.l9 k8 59.l8 k7 60.g6 j7 61.j10 j6 62.j5 m7 63.l7 f6 64.f5 f7 65.c2 b2 66.d2 b3 67.n9 l6 68.n4 k5 69.j4 m5 70.k6 n6 71.l5 m6 72.m4 m3 73.l3 m2 74.l2 o3 75.o4 p3 76.q2 p2 77.p4 p1 78.n2 n3 79.b17 m1 80.b18 c18 81.s19 o18 82.r12 r6 83.r5 q6 84.p8 o8 85.o9 p7 86.o7 q8 87.n8 o6 88.r8 r7 89.q9 s5 90.s4 r4 91.r3 s3 92.t4 t3 93.q4 r2 94.s2 q1 95.b1 r1 96.d11 e10 97.a2 a3 98.c1 b12 99.c5 b5 100.c6 d7 101.b6 c7 102.a5 b7 103.b4 a7 104.a4 h10 105.e12 s8 106.s9 t8 107.c19 d19 108.b19 e18 109.a15 t5 110.t2 s6 111.t7 o5 112.j12 k13 113.f14 f15 114.e15 g15 115.g13 p5 116.q19 n7 117.o8 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c3 d4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner d16 : c17 d16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The nature of a game comes from what is played, but it's the sensitivity to the possible and the impossible that gives it value. (Pierre Audouard) Perception is reality. (Immanuel Kant)
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