Go (weiqi, baduk) - Game 34468

  
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J. Huang, 2024
X. Pichelin, 2022

0-1

See game 144966




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FICGS__GO__STANDARD_SILVER__000003       See crosstable
(type : rated knockout,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 January 18   15:31:30


[Event "FICGS__GO__STANDARD_SILVER__000003"]
[Site "FICGS"]
[Date "2009.08.26"]
[Round "1"]
[Black "Groves,Don"]
[White "Connor,Thomas"]
[Result "0-1"]
[Rating 1 "1831"]
[Rating 2 "2596"]

1.p16 d4 2.p4 d17 3.d14 c15 4.c14 d15 5.e14 d10 6.c6 f4 7.b4 c3 8.c8 e9 9.b10 j3 10.g11 r16 11.r15 s15 12.r14 q16 13.p15 p17 14.o17 o18 15.p18 q17 16.n18 o16 17.n17 q18 18.q9 f17 19.s14 r4 20.r5 s5 21.s6 q5 22.m3 r6 23.o6 j16 24.g9 e7 25.e6 f6 26.f7 f8 27.g7 d6 28.e5 d7 29.f5 g5 30.g6 d5 31.g4 e4 32.h5 g3 33.h3 h2 34.h4 j2 35.g2 f3 36.n15 k5 37.c7 k7 38.k9 j14 39.q3 s7 40.s9 l9 41.l8 k8 42.l10 m9 43.m8 n8 44.m10 n9 45.n10 p8 46.s17 s16 47.n7 m7 48.m6 l6 49.o9 o8 50.b15 b16 51.b14 p9 52.p10 o10 53.o11 q10 54.o9 r10 55.r9 p11 56.o10 s10 57.q11 t9 58.r11 t8 59.s11 t10 60.h17 j17 61.t15 t16 62.g16 h18 63.g18 g17 64.h16 j18 65.f16 e17 66.b17 a16 67.e15 d16 68.c11 r2 69.r3 s3 70.q2 b3 71.k3 p19 72.j15 k15 73.h15 k14 74.l13 q15 75.q14 o15 76.p14 m5 77.d8 e8 78.c17 c16 79.d18 e18 80.l17 l16 81.k18 n4 82.n3 o4 83.p5 o3 84.o2 p3 85.q4 p2 86.p1 s2 87.j4 k4 88.k2 g1 89.q1 l2 90.j1 f2 91.l3 m2 92.n2 q7 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : p16 r16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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