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FICGS__GO__TOURNAMENT_DAN__000018 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 March 29 22:40:41 [Event "FICGS__GO__TOURNAMENT_DAN__000018"] [Site "FICGS"] [Date "2009.07.29"] [Round "1"] [Black "Connor,Thomas"] [White "Kis-Kos,Laszlo"] [Result "0-1"] [Rating 1 "2596"] [Rating 2 "2264"] 1.q16 d4 2.q3 d16 3.f3 d6 4.k4 r6 5.q5 s4 6.q6 r7 7.q9 r3 8.q2 r2 9.q7 g5 10.h4 k16 11.c11 c9 12.b16 c16 13.b15 b17 14.b18 c17 15.d14 o17 16.q14 j6 17.l6 b13 18.c12 c15 19.b14 c13 20.c14 d13 21.e14 f16 22.e12 e10 23.r8 p8 24.q18 r12 25.r13 p12 26.p9 s8 27.s9 q8 28.r9 q4 29.p4 r4 30.o3 s7 31.o8 r15 32.q15 s13 33.s14 r14 34.q13 s15 35.s12 t14 36.s11 r17 37.q17 o15 38.o13 e3 39.f4 f5 40.h16 g15 41.h15 h14 42.j14 j15 43.k14 l16 44.e17 e16 45.g14 h13 46.g13 h12 47.g16 f15 48.f17 h18 49.g18 h17 50.g17 j16 51.d18 c18 52.c19 b19 53.a19 a17 54.d19 a18 55.b19 f19 56.j18 j17 57.c3 d3 58.b4 b6 59.d2 e2 60.b2 d1 61.c1 c2 62.s17 s16 63.d2 g4 64.e1 f2 65.f10 f11 66.e11 f12 67.f14 e13 68.a16 f13 69.j8 k7 70.k10 h10 71.k12 j3 72.k3 j4 73.j2 j5 74.h2 h3 75.s18 t16 76.l9 l7 77.m6 e18 78.d17 l11 79.k11 m13 80.n12 l12 81.l10 j9 82.k8 h8 83.o18 n18 84.p17 o16 85.n19 m18 86.m19 l19 87.o19 m11 88.n10 n11 89.o11 m10 0-1 This go game has been lost on time (started : 2009.07.29 10:4:2) Here are the names of the openings (joseki) played in the four corners : Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q3 r6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d16 c11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) It is difficult to know exactly what you are doing. (Pierre Audouard) There are three kinds of lies: lies, damned lies and statistics. (Mark Twain)
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