Go (weiqi, baduk) - Game 33865

  
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N. Bernal Varela, 2331
H. Lehnhoff, 2122

1-0

See game 144083




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FICGS__GO__TOURNAMENT_DAN__000018       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 December 14   13:50:9


[Event "FICGS__GO__TOURNAMENT_DAN__000018"]
[Site "FICGS"]
[Date "2009.08.30"]
[Round "1"]
[Black "Drouot,Olivier"]
[White "Brisson,Claude"]
[Result "1-0"]
[Rating 1 "2255"]
[Rating 2 "2377"]

1.q16 d17 2.p4 r4 3.q7 e3 4.d14 e16 5.c9 o17 6.r14 k16 7.r6 p3 8.q3 q4 9.r3 s3 10.s2 s4 11.p2 o3 12.o2 n3 13.p5 p6 14.q5 s6 15.s7 t2 16.r2 r5 17.q6 n2 18.q1 k4 19.c4 d5 20.c5 d6 21.c6 d7 22.c8 c12 23.c16 c17 24.e13 e12 25.f12 e11 26.h16 f13 27.f14 g13 28.g14 h13 29.h14 j13 30.k15 l16 31.l15 m16 32.f17 b16 33.b15 c15 34.c14 d15 35.b13 d10 36.p18 o18 37.l13 k10 38.k6 j6 39.l4 l3 40.j7 h6 41.k7 l5 42.m7 o6 43.n5 m6 44.n6 n7 45.o7 n8 46.m8 n9 47.l10 l9 48.m5 m4 49.l6 p7 50.p8 m9 51.h7 g6 52.o5 q10 53.p10 t5 54.t3 r8 55.r7 s8 56.t7 s10 57.r11 q11 58.r12 p11 59.o10 p14 60.o15 o14 61.n15 n12 62.n14 l12 63.j17 k18 64.e18 q17 65.r17 r16 66.p15 r18 67.s17 p17 68.q14 s18 69.b17 a16 70.a15 d16 71.a17 c16 72.b18 d18 73.d19 c19 74.e19 g8 75.k12 k13 76.m12 n11 77.l11 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : p4 r4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d16 : d17 d14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner d4 : e3 c9

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Learn the eye-stealing tesuji. (Anonymous)


You lose, general Kenobi. (General Grievous in Star Wars ep.3)








 
 
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