Go (weiqi, baduk) - Game 33661

  
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Game result  (chess)


I. Cirulis, 2214
M. Pech, 2204

1/2-1/2

See game 145062




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FICGS__GO__TOURNAMENT_KYU_II__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 August 8   2:55:4


[Event "FICGS__GO__TOURNAMENT_KYU_II__000011"]
[Site "FICGS"]
[Date "2009.07.22"]
[Round "1"]
[Black "Groves,Don"]
[White "Pillon,Thibault"]
[Result "1-0"]
[Rating 1 "1593"]
[Rating 2 "1302"]

1.p16 d4 2.r5 d17 3.d14 f16 4.c10 q3 5.n4 p4 6.q7 r4 7.q5 s4 8.r11 r16 9.d6 f4 10.m16 k17 11.k15 q13 12.p12 k4 13.r15 s15 14.r14 q16 15.s14 q15 16.p17 q17 17.q14 p15 18.p18 r18 19.n6 d12 20.c12 d13 21.c13 e14 22.d11 d15 23.s16 s17 24.t15 q18 25.c3 c4 26.h4 h3 27.j3 j4 28.g3 h2 29.g4 g2 30.f3 e3 31.f2 j2 32.f5 e2 33.l3 l4 34.b6 n3 35.m3 m4 36.o3 n2 37.o4 o2 38.p3 p2 39.b4 f1 40.j16 j17 41.h17 h16 42.h15 g16 43.o15 h5 44.g5 c5 45.c6 b5 46.a5 b3 47.l6 o14 48.p14 o16 49.n15 h13 50.k13 j7 51.k8 k7 52.l7 j8 53.k9 e5 54.e6 f6 55.g6 f7 56.g7 f8 57.j5 h6 58.g8 f9 59.h10 g9 60.h9 c8 61.b8 b9 62.c9 d8 63.c7 a4 64.h8 k5 65.f11 j9 66.j10 s6 67.s5 t5 68.s7 p5 69.o6 r6 70.q6 j14 71.j15 k14 72.g14 g13 73.f13 f14 74.l14 f12 75.g12 e12 76.h12 j13 77.j12 e13 78.k6 k3 79.o17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q4 : r5 q3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.

Corner d4 : d4 d6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.


Player Black won this Go (weiqi, baduk) game.






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