Go (weiqi, baduk) - Game 33536

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000003       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2010 January 19   20:19:18


[Event "FICGS__GO__TOURNAMENT_KYU_III__000003"]
[Site "FICGS"]
[Date "2009.07.17"]
[Round "1"]
[Black "Grguric,Samuel"]
[White "Connor,Thomas"]
[Result "0-1"]
[Rating 1 "1900"]
[Rating 2 "2586"]

1.r16 d16 2.q3 p17 3.q14 l17 4.r6 e3 5.d5 c4 6.c5 b4 7.c14 f16 8.d10 l3 9.h4 o3 10.h17 f17 11.b16 j16 12.h16 h15 13.j15 j17 14.g15 h14 15.g16 d14 16.g14 h13 17.g13 h12 18.d13 e13 19.e14 d15 20.e12 c13 21.d12 c15 22.b14 b15 23.b13 a15 24.n17 o16 25.m16 n15 26.l15 k15 27.l14 n13 28.l12 k13 29.l13 n11 30.l10 r12 31.q12 r13 32.q13 r14 33.r15 r11 34.q11 r10 35.p9 n9 36.o12 n12 37.r8 s9 38.s8 s15 39.s16 t14 40.p15 m8 41.j11 g12 42.g10 l16 43.m15 o15 44.b5 f5 45.m4 l4 46.m5 l5 47.m3 l6 48.l2 k2 49.n2 l1 50.m2 h6 51.j6 j7 52.j5 k7 53.e4 f4 54.f3 d3 55.f2 e2 56.g5 f6 57.g6 g7 58.f7 e7 59.g4 f8 60.j2 j3 61.c8 o7 0-1

This go game has been lost on time   (started : 2009.07.17  1:3:54)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : e3 d5

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Territory really exists only in the end. (Pierre Audouard)


Life is verb, not a noun. (Charlotte Perkins Gilman)








 
 
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