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FICGS__GO__TOURNAMENT_KYU_II__000010 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 July 22 23:47:38 [Event "FICGS__GO__TOURNAMENT_KYU_II__000010"] [Site "FICGS"] [Date "2009.07.13"] [Round "1"] [Black "Uzdin,Sergey"] [White "Pillon,Thibault"] [Result "0-1"] [Rating 1 "1203"] [Rating 2 "1100"] 1.q16 d17 2.d4 r3 3.q4 r4 4.q5 p2 5.o3 r5 6.q6 r7 7.d15 f16 8.c10 o17 9.m17 m16 10.l16 n16 11.l15 l17 12.k17 l18 13.k18 m18 14.g17 q14 15.p15 p14 16.p17 r16 17.r17 s16 18.s17 r14 19.o15 m14 20.n14 m15 21.n13 f3 22.e3 f4 23.d6 k3 24.r10 q9 25.q12 p12 26.p11 q11 27.q10 r11 28.r12 s11 29.s10 s12 30.o12 p13 31.p10 c15 32.c14 c16 33.d13 k14 34.l14 l13 35.j15 m13 36.k13 j14 37.h15 h14 38.k12 p18 39.q18 o19 40.m12 l12 41.k11 l11 42.g14 k10 43.h13 j11 44.j13 o5 45.m4 l5 46.p7 p9 47.n7 o9 48.o11 s19 49.n10 m8 50.n8 n9 51.m7 l8 52.l7 n3 53.n4 m3 54.l4 k4 55.k5 j5 56.k6 j6 57.j7 h9 58.h7 l3 59.o4 f9 60.d8 f17 61.g16 c5 62.d5 c7 63.c6 d7 64.e7 c8 65.c9 e2 66.d2 e4 67.d3 f12 68.f13 j9 69.m11 m10 70.o10 q19 71.t16 s15 72.t11 s13 73.r6 s6 74.s8 s7 75.r8 q8 76.r9 t9 77.t8 g12 78.t10 n12 79.n11 o13 80.h5 h4 81.g5 g4 82.f5 b14 83.b13 b15 84.q15 o16 85.t15 t14 86.t17 t12 87.r15 s14 88.s18 r19 89.f2 g2 90.e1 o2 91.h2 g1 92.d16 c17 93.f15 g18 94.h18 f18 95.e12 e11 96.d11 e10 97.k8 k9 98.q7 e8 99.d9 f7 100.e6 p3 101.p4 a13 102.b12 a12 103.a11 a14 104.b11 h12 105.g13 h19 106.j19 g19 107.o8 e16 108.e15 l19 109.g8 f8 110.g9 g10 111.g7 s5 112.q3 q2 113.f6 k19 114.j18 f1 115.e2 j8 116.k7 h6 117.k2 l2 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r3 q4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) With less than 15 stones in danger, tenuki. (Anonymous) Thus, what is of supreme importance in war is to attack the enemy's strategy. (Sun Tzu)
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