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FICGS__GO__TOURNAMENT_KYU_II__000010 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 July 27 19:33:18 [Event "FICGS__GO__TOURNAMENT_KYU_II__000010"] [Site "FICGS"] [Date "2009.07.13"] [Round "1"] [Black "Suarez-Moreno,Alejandro"] [White "Uzdin,Sergey"] [Result "0-1"] [Rating 1 "1334"] [Rating 2 "1203"] 1.q16 d4 2.q4 d17 3.f3 h3 4.f5 d6 5.k4 h5 6.f7 d8 7.d2 c3 8.d3 c4 9.h6 k3 10.j4 j3 11.m4 m2 12.o3 n2 13.o2 h4 14.l3 l2 15.j6 g2 16.k16 r6 17.r5 q6 18.r11 r9 19.q8 r8 20.q7 r7 21.q9 p6 22.o8 r10 23.q10 s11 24.r12 s5 25.s4 t6 26.s12 t10 27.d15 f16 28.d12 c10 29.e10 n16 30.o15 n15 31.n14 p17 32.q17 l17 33.l14 f14 34.h15 f12 35.e12 f11 36.d10 j18 37.h12 f10 38.h10 d14 39.c14 c15 40.d13 e14 41.b15 c13 42.c16 c12 43.c11 b11 44.b13 d11 45.e11 e9 46.c11 b12 47.b10 c9 48.a12 d11 49.o17 c11 50.c17 d18 51.c18 h14 52.j14 g15 53.h16 g18 54.n6 n17 55.o16 o18 56.p18 n18 57.p16 h9 58.j9 j10 59.h8 h11 60.g9 j12 61.g11 j11 62.g10 h13 63.g12 j13 64.g13 g14 65.f13 f9 66.e13 k9 67.k8 k15 68.k14 e4 69.f4 l9 70.l8 n11 71.o12 l15 72.m15 l16 73.l11 l12 74.m11 m12 75.n10 n12 76.o11 j15 77.k10 k11 78.m9 c2 79.f2 b9 80.d9 e8 81.l10 o5 82.o4 n5 83.m5 n4 84.o6 p5 85.p4 t4 86.t3 s3 87.t5 g8 88.h9 t4 89.n3 r4 90.g6 m3 91.r3 q5 92.r2 s2 93.n1 r1 94.q2 p3 95.h2 j2 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Keep sente in the opening. A premature attack loses sente. (Anonymous) Good luck. You're gonna need it. (Han Solo in Star Wars ep.6)
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