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FICGS__GO__TOURNAMENT_KYU_I__000017 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 July 21 0:27:44 [Event "FICGS__GO__TOURNAMENT_KYU_I__000017"] [Site "FICGS"] [Date "2009.07.05"] [Round "1"] [Black "Legrand,Stephane"] [White "Pillon,Thibault"] [Result "0-1"] [Rating 1 "0741"] [Rating 2 "1100"] 1.r15 q17 2.q3 d16 3.c4 e3 4.j3 d5 5.c5 d6 6.c7 c3 7.d7 d4 8.f7 c6 9.b6 b3 10.b4 r5 11.r9 o4 12.q5 q4 13.p4 r4 14.p3 p5 15.q6 r3 16.o3 o5 17.r2 s2 18.q1 n3 19.n2 m3 20.m2 l3 21.l2 s7 22.q8 n8 23.p10 n10 24.c14 d12 25.e14 f16 26.b16 c17 27.b12 f12 28.g14 j17 29.s8 r7 30.q7 h12 31.j14 g8 32.g7 h8 33.h7 j8 34.j7 k5 35.k7 l9 36.n17 q15 37.q14 p15 38.r16 p17 39.r17 n15 40.h16 h17 41.c10 q13 42.r13 p14 43.r14 q12 44.r12 k13 45.k12 l13 46.q11 o12 47.l17 k16 48.s1 s4 49.t2 t3 50.s3 e8 51.t4 e7 52.d9 j4 53.f8 f9 54.e9 f6 55.h5 h4 56.f10 g9 57.j9 k8 58.d8 e6 59.g4 g3 60.o7 n7 61.j11 h11 62.n6 m6 63.j12 j13 64.h2 g2 65.n5 n4 66.m5 o6 67.l15 k15 68.l16 k14 69.m18 o18 70.n16 k18 71.q18 f14 72.f15 g15 73.n11 o11 74.h10 g10 75.a5 a3 76.a4 e15 77.o17 p18 78.r18 b17 79.f13 d14 80.e13 d13 81.e11 e12 82.a15 k2 83.k3 k4 84.k1 h3 85.j2 l5 86.f15 g16 87.a7 c15 88.b14 c11 89.b11 f11 90.p12 p13 91.e10 p11 92.o9 q10 93.m10 n9 94.r11 p9 95.p8 o10 96.o8 r10 97.s10 q19 98.a17 b18 99.a18 r19 100.g1 f1 101.h1 f2 102.p16 q16 103.e17 e16 104.e18 s18 105.t17 s17 106.s16 c13 107.b13 d11 108.t18 s19 109.d18 b15 110.c18 c19 111.p6 p10 112.f5 p19 113.h15 t19 114.t16 b19 115.g13 h13 116.h14 a19 117.a16 c16 118.a14 d10 119.c12 q9 120.r8 pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r15 q17 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Komoku Kakari. White 2 is the standard approach because of its solidity and stability. Corner d4 : c4 e3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Stop on second, extend on third. (Anonymous) Winning isn't everything... but losing is nothing. (Mednis)
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