Go (weiqi, baduk) - Game 32877

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__TOURNAMENT_KYU__000085       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 September 20   22:30:39


[Event "FICGS__GO__TOURNAMENT_KYU__000085"]
[Site "FICGS"]
[Date "2009.06.24"]
[Round "1"]
[Black "Di Giandomenico,Alfonso"]
[White "Learoyd,Ronald"]
[Result "0-1"]
[Rating 1 "0120"]
[Rating 2 "0100"]

1.e4 p15 2.l4 d16 3.r5 c4 4.q10 d6 5.q14 q15 6.p14 o15 7.o14 n15 8.n14 m14 9.n13 l14 10.m13 l13 11.m12 l12 12.l11 k11 13.l10 k10 14.l9 k9 15.l8 j7 16.k7 k6 17.l6 j6 18.k5 h4 19.j4 g5 20.h3 g3 21.g2 h2 22.j3 f2 23.h5 g4 24.j5 g7 25.j8 g6 26.k8 h9 27.h8 g8 28.j9 h10 29.h16 f16 30.g17 j17 31.j15 l15 32.g15 f14 33.k16 k17 34.m16 l16 35.l17 l18 36.m17 m18 37.n17 n18 38.o17 o18 39.p17 q18 40.q17 r17 41.r16 r18 42.m15 r15 43.k12 j12 44.k13 k14 45.j13 j14 46.h13 h14 47.g14 g13 48.h12 g12 49.j11 j10 50.h15 f15 51.k15 s13 52.r13 s12 53.r11 s10 54.s11 t11 55.s9 q16 56.r14 s14 57.t9 h11 58.j12 f17 59.g18 f18 60.g19 f19 61.j18 k18 62.p18 p19 63.k19 h18 64.j19 h17 65.g16 h19 66.t10 t12 67.r12 j2 68.k2 r3 69.q3 q2 70.p2 r1 71.p3 s3 72.s4 s2 73.t4 c16 74.r4 p1 75.n2 o1 76.n1 c10 77.t3 t2 78.o2 q1 79.j1 g1 80.k1 h1 81.k3 pass 82.c3 d4 83.d3 b3 84.f3 b2 85.c2 c6 86.g11 g9 87.f13 f12 88.e13 f11 89.e12 e10 90.e11 g10 91.c11 d11 92.d12 d10 93.b12 c13 94.c12 b10 95.c14 b14 96.b13 b15 97.d14 a11 98.e16 e17 99.d17 d18 100.c17 b17 101.b1 e2 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : e4 c4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : p15 q14

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

Corner d16 : d16 h16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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On the second line six die, eight live. (Anonymous)


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