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Viewer FICGS__GO__TOURNAMENT_DAN__000017 (type : rated round-robin, time : 30 days, increment : 1 day / move)
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
a b c d e f g h j k l m n o p q r s t
Last move : 1-0 2009 August 25 9:25:31 [Event "FICGS__GO__TOURNAMENT_DAN__000017 "] [Site "FICGS"] [Date "2009.06.19"] [Round "1"] [Black "Billouet,Simon "] [White "Brisson,Claude "] [Result "1-0"] [Rating 1 "2594"] [Rating 2 "2366"] 1.r16 d3 2.c16 k17 3.e17 r4 4.d6 f3 5.c10 r14 6.p17 n17 7.p15 q10 8.o3 p4 9.q2 r3 10.o4 p5 11.k3 c8 12.c3 c2 13.d4 e3 14.d8 d9 15.c9 d7 16.e8 c7 17.e7 b5 18.c6 b6 19.b9 b7 20.c4 1-0 This go game has been lost on time (started : 2009.06.19 17:48:31) Here are the names of the openings (joseki) played in the four corners : Corner d4 : d3 d6Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch). The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach. Corner q16 : r16 r14Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner q4 : r4 o3Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) In opponents' sphere of influence, avoid sharp conflict, don't move too deep. (Otake Hideo, 9p) When you don't know what to do, walk fast and look worried. (Anonymous)
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