Go (weiqi, baduk) - Game 32797

  
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J. Huang, 2024
X. Pichelin, 2022

0-1

See game 144966




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FICGS__GO__TOURNAMENT_DAN__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 November 20   11:2:29


[Event "FICGS__GO__TOURNAMENT_DAN__000017"]
[Site "FICGS"]
[Date "2009.06.19"]
[Round "1"]
[Black "Connor,Thomas"]
[White "Billouet,Simon"]
[Result "1-0"]
[Rating 1 "2519"]
[Rating 2 "2594"]

1.q16 d17 2.q3 d3 3.k3 r6 4.o4 r9 5.c5 c9 6.f4 e3 7.f3 d5 8.d6 e5 9.c4 c3 10.c7 e9 11.f7 g6 12.g7 f5 13.d10 d9 14.d12 c14 15.f11 g9 16.h7 j9 17.h11 j5 18.k7 k10 19.k12 m10 20.f17 e15 21.j16 o17 22.m17 q14 23.p14 p13 24.p15 r17 25.q17 r16 26.q15 r15 27.o13 q13 28.o10 b12 29.f2 b3 30.s5 s6 31.r5 l5 32.m4 h17 33.g16 h16 34.g15 h15 35.g14 h14 36.h13 j13 37.h12 k17 38.l18 l14 39.g18 m13 40.l13 l12 41.k13 k14 42.k11 n14 43.o14 n16 44.l11 h18 45.b11 c11 46.c10 b10 47.b9 a11 48.b8 m12 49.o12 m11 50.l10 l9 51.m9 l8 52.n9 l7 53.k6 l6 54.k5 l4 55.l3 k4 56.j4 j3 57.h4 h5 58.h3 e2 59.n6 m3 60.m2 n3 61.n4 j2 62.k2 n7 63.o7 f8 64.e7 f10 65.d11 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d16 : d17 d12

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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