Go (weiqi, baduk) - Game 31949

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU__000083       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 May 31   0:16:18


[Event "FICGS__GO__TOURNAMENT_KYU__000083"]
[Site "FICGS"]
[Date "2009.05.18"]
[Round "1"]
[Black "Lehnhoff,Heinz-Georg"]
[White "Roncagliolo,Marco"]
[Result "1-0"]
[Rating 1 "0174"]
[Rating 2 "0120"]

1.d16 r3 2.q4 r17 3.q16 c3 4.d4 e15 5.c10 d10 6.d11 e10 7.q10 p10 8.k4 q15 9.p16 r16 10.q17 r15 11.p15 p14 12.o15 q13 13.r13 r12 14.s13 q11 15.r10 q9 16.r9 q8 17.r8 r5 18.q7 q6 19.r7 r6 20.p7 p6 21.o6 o5 22.o7 n6 23.n7 m7 24.m8 p9 25.m6 l7 26.n5 n4 27.m5 m4 28.o4 p5 29.p4 r4 30.q3 q2 31.p2 r2 32.p1 l5 33.l4 l6 34.n6 l3 35.k3 k2 36.m3 n3 37.l2 m2 38.l3 n2 39.o2 l1 40.j2 j1 41.k1 h1 42.k2 m1 43.o3 q1 44.n1 k5 45.j6 h2 46.h3 g2 47.f3 f2 48.e2 g3 49.g4 e3 50.f4 d2 51.e4 d3 52.c4 e9 53.e7 h4 54.j3 e1 55.b3 b2 56.b4 c1 57.k8 j5 58.h5 h6 59.g5 j7 60.h8 k6 61.g7 g8 62.h7 l8 63.l9 m9 64.n8 k9 65.l10 j8 66.g6 k7 67.j10 k10 68.k11 m10 69.l11 j9 70.h9 j11 71.h10 h11 72.j4 e11 73.c11 d12 74.d13 e13 75.d14 e14 76.d15 f12 77.e16 f16 78.f17 g15 79.g16 f15 80.c12 e12 81.g12 h16 82.g17 g11 83.g10 h12 84.f8 g13 85.g9 f9 86.f10 f11 87.j17 j15 88.j13 k12 89.l12 k13 90.k14 l13 91.l14 m12 92.j6 m11 93.h6 k11 94.j14 h15 95.h17 o13 96.n9 n10 97.r11 p12 98.s12 q12 99.s11 o10 100.k15 m14 101.m15 n15 102.n14 n16 103.m13 n13 104.m14 c9 105.c8 d8 106.d7 c7 107.b8 d6 108.e8 d9 109.c6 b7 110.a7 b6 111.a6 c5 112.b5 c6 113.e6 m16 114.k16 b9 115.d5 l16 116.k17 l17 117.o14 o16 118.o17 q18 119.p18 r18 120.p19 r14 121.s14 n17 122.n18 m18 123.m19 l19 124.n19 k18 125.j18 j19 126.h19 k19 127.l18 l19 128.m17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner q16 : r17 q16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d16 : d16 e15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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