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FICGS__GO__STANDARD_SILVER__000002 (type : rated knockout, time : 30 days, increment : 1 day / move)
Last move : 1-0 2009 August 8 1:15:51 [Event "FICGS__GO__STANDARD_SILVER__000002"] [Site "FICGS"] [Date "2009.04.09"] [Round "1"] [Black "de Vassal,Thibault"] [White "Groves,Don"] [Result "1-0"] [Rating 1 "2279"] [Rating 2 "1472"] 1.q16 e4 2.q3 e16 3.c16 q5 4.q8 o5 5.o3 r3 6.r2 r4 7.s2 m5 8.m3 q11 9.o8 o10 10.m8 k5 11.n6 d14 12.c14 c13 13.d13 c15 14.b14 e14 15.b15 d12 16.b13 c12 17.d7 o16 18.q13 r7 19.r8 o13 20.k16 m10 21.g17 k8 22.n5 n4 23.o4 m4 24.p5 p6 25.o6 c8 26.f7 c7 27.h7 g4 28.j8 j9 29.k7 r17 30.r16 q17 31.s17 s18 32.s15 t17 33.r12 j17 34.j16 h16 35.h17 k17 36.l17 l16 37.l18 g16 38.k15 f17 39.g18 l15 40.k14 n3 41.c3 f18 42.j18 h8 43.j7 b17 44.c17 c18 45.d18 b18 46.d17 b16 47.c19 g19 48.h18 d15 49.b19 d2 50.c2 c5 51.b4 b12 52.a18 g8 53.g7 l3 54.e9 g10 55.d10 e6 56.e7 l14 57.k13 l12 58.l13 m13 59.h5 c1 60.b1 d1 61.a2 h4 62.r11 r10 63.q10 r9 64.s8 q9 65.p10 p9 66.p11 p12 67.q12 o11 68.s10 s9 69.t9 s11 70.t10 p8 71.p7 q11 72.q7 h14 73.j12 f11 74.d3 l7 75.l8 n18 76.m18 m19 77.h19 n17 78.e3 o2 79.p2 f3 80.f2 g2 81.h13 d8 82.f9 e8 83.f8 k9 84.l6 m6 85.m7 b5 86.g14 g15 87.f13 g12 88.g13 e13 89.c10 e10 90.f10 e11 91.d9 t15 92.t14 s14 93.t16 s16 94.r14 t15 95.s13 f1 96.e2 f19 97.h11 b10 98.b9 a12 99.b8 d6 100.b7 c6 101.c9 a15 102.a16 a17 103.a16 a13 104.a14 a4 105.a3 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : e16 c16 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 q11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d4 : e4 d7 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If you have lost four corners, resign. (Anonymous) The real voyage of discovery consists not in seeking new lands but in seeing with new eyes. (Marcel Proust)
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