Go (weiqi, baduk) - Game 3084

  
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Game result  (chess)


A. Podgursky, 2445
J. Lounek, 2481

1/2-1/2

See game 146432




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FICGS__GO__TOURNAMENT_KYU__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2006 October 5   22:46:22


[Event "FICGS__GO__TOURNAMENT_KYU__000001"]
[Site "FICGS"]
[Date "2006.09.08"]
[Round "1"]
[Black "Groves,Don"]
[White "Harms,Jan"]
[Result "0-1"]
[Rating 2 "1600"]

1.d4 q16 2.r4 d16 3.d6 p4 4.n4 r5 5.f17 c14 6.c10 d18 7.q10 j17 8.n6 q4 9.g4 c3 10.q3 r3 11.s5 s4 12.r14 o16 13.r17 r16 14.s16 s15 15.o3 s17 16.s18 t16 17.c5 e2 18.e3 f2 19.d3 d2 20.g2 f3 21.g3 f4 22.e5 g15 23.k4 s8 24.d12 r12 25.q7 r7 26.q6 p13 27.o11 m13 28.m11 k12 29.h11 k10 30.h9 f5 31.f6 g5 32.g6 h5 33.j6 j3 34.h4 j4 35.j5 h2 36.b3 b2 37.b4 k3 38.l3 l4 39.k5 l2 40.m3 g13 41.f12 f13 42.e13 e14 43.d13 g12 44.f11 k8 45.l9 k9 46.l8 l10 47.m10 h6 48.h7 j7 49.j8 k7 50.l5 l7 51.m7 g11 52.f9 g10 53.h10 f10 54.e10 g9 55.g8 e9 56.f8 e11 57.e12 d10 58.d11 c9 59.d8 b10 60.d9 e10 61.j9 c11 62.e8 h12 63.f7 r10 64.r9 r11 65.q8 s9 66.a2 p3 67.b1 c2 68.a3 q11 69.p10 n13 70.c1 d1 71.a1 g1 72.m2 b6 73.c8 b8 74.c7 b7 75.b5 o5 76.p5 o4 77.m6 o6 78.o7 o12 79.n12 m12 80.n11 p11 81.r8 r6 82.c6 p6 83.q5 p7 84.p8 o2 85.m4 k2 86.n5 n2 87.n3 m1 88.l6 l11 89.k6 j11 90.a6 a7 91.a5 j10 92.h8 c4 93.e4 pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Balance is not what players strike for, and if it does arise, it is in spite of them. (Pierre Audouard)


The mind is like a parachute, it only functions when its open. (Unknown)








 
 
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