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FICGS__GO__TOURNAMENT_KYU_II__000008 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 July 6 23:39:20 [Event "FICGS__GO__TOURNAMENT_KYU_II__000008"] [Site "FICGS"] [Date "2009.04.04"] [Round "1"] [Black "Groves,Don"] [White "Jensen,Jens"] [Result "0-1"] [Rating 1 "1394"] [Rating 2 "1100"] 1.q17 d15 2.c5 q5 3.n4 q3 4.k4 c3 5.e4 e2 6.d17 e17 7.e18 f17 8.d16 e15 9.b15 b14 10.b16 c13 11.f18 h17 12.r15 q11 13.r9 p9 14.m9 n8 15.m11 m7 16.r11 g3 17.q10 p10 18.k7 l8 19.p11 o11 20.p12 f5 21.g7 n12 22.l13 m13 23.m12 n14 24.m14 n13 25.m15 n15 26.n16 o16 27.n17 q14 28.q7 n9 29.n10 o10 30.o7 k9 31.k11 l14 32.k14 l15 33.m16 k13 34.l12 k16 35.h10 o17 36.o18 p18 37.q18 n18 38.k15 l16 39.j13 c10 40.m8 n7 41.l7 c7 42.e6 e5 43.f4 d5 44.d6 c6 45.g4 d4 46.f2 f3 47.e3 d2 48.h3 g2 49.h2 g1 50.h1 f1 51.s6 r6 52.s4 s5 53.t5 r5 54.r7 s3 55.s2 r4 56.t3 s7 57.s8 t6 58.q2 t4 59.p3 r14 60.s15 s13 61.s12 q13 62.q12 n11 63.m10 j15 64.j14 r2 65.r1 t2 66.o8 o9 67.r3 f6 68.e8 f7 69.p15 q15 70.p17 p16 71.q16 o19 72.o15 m17 73.f8 p13 74.f11 l6 75.k6 h5 76.h4 g18 77.g19 q19 78.r19 r18 79.p19 s19 80.t13 t14 81.o18 s17 82.n19 t15 83.m18 n17 84.r17 s18 85.h18 l18 86.g17 t12 87.t11 g16 88.e16 g18 89.j17 j16 90.g17 s14 91.f16 g15 92.d14 d13 93.e14 c8 94.f15 r2 95.l19 k18 96.r3 e12 97.g5 g6 98.h6 g13 99.q4 h7 100.p5 j6 101.k19 j19 102.h8 g8 103.g9 m19 104.g14 h14 105.e11 d11 106.m6 n6 107.a14 m5 108.d10 d9 109.c11 e10 110.b11 b10 111.c4 b4 112.b13 c14 113.c12 d12 114.e7 m4 115.m3 l3 116.l4 k5 117.l5 k3 118.j4 j8 119.g7 b5 120.n5 m6 121.j5 h6 122.j7 n3 123.m2 k8 124.k5 l2 125.n2 h13 126.j12 a12 127.a13 a11 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q5 n4 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Corner d4 : c5 c3 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. San-san. White goes for profit at the expense of influence. A ladder helps White when playing 2. Corner d16 : d15 d17 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Everything would seem to be possible in Go. Like pulling a rabbit, by a magical move, out of a hat. (Pierre Audouard) If I had no sense of humor, I would long ago have committed suicide. (Mahatma Gandhi)
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