Go (weiqi, baduk) - Game 30112

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__TOURNAMENT_KYU_III__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2009 March 31   11:15:25


[Event "FICGS__GO__TOURNAMENT_KYU_III__000002"]
[Site "FICGS"]
[Date "2009.03.10"]
[Round "1"]
[Black "Collette,Benjamin"]
[White "Billouet,Simon"]
[Result "1-0"]
[Rating 1 "2104"]
[Rating 2 "2362"]

1.q16 d17 2.q3 e3 3.d15 d12 4.f15 f17 5.h15 h17 6.d5 c4 7.c5 d4 8.e5 f4 9.d9 f12 10.e11 e12 11.h12 f9 12.g6 h4 13.h9 c9 14.c10 d10 15.e9 e10 16.d11 f10 17.c11 f11 18.c8 b9 19.b8 d8 20.e8 f8 21.e7 c12 22.b10 b11 23.a9 c15 24.c14 b15 25.d16 c17 26.b13 b12 27.q9 q5 28.o4 r3 29.r2 r4 30.p2 r7 31.s8 r8 32.r9 s7 33.j17 j18 34.k17 h16 35.j15 r14 36.r12 r17 37.r16 q17 38.p16 s16 39.s15 s17 40.r15 o17 41.o16 n17 42.m15 p7 43.o8 h11 44.j11 j12 45.h13 j10 46.k11 h10 47.k10 j9 48.k3 h2 49.j2 s9 50.s10 t8 51.l8 t10 52.s11 k18 53.l17 l18 54.g2 h3 55.m17 m18 56.h1 f2 57.d14 b14 58.c13 a13 59.b5 b4 60.s2 k4 61.l4 l5 62.k5 j4 63.m4 l6 64.t4 m8 65.m9 m7 66.k9 p8 67.o9 g3 68.g1 f1 69.j1 j3 70.l2 t15 71.t14 t16 72.t11 n16 73.n15 m16 74.l16 j16 75.k16 p9 76.p10 o7 77.n9 o5 78.n5 p4 79.p3 h7 80.g7 g8 81.j8 h8 82.a4 a3 83.a5 b3 84.k6 k7 85.l7 j6 86.m6 j5 87.g16 g17 88.c16 b16 89.n7 k8 90.n8 s5 91.t9 s14 92.t13 t10 93.o6 p5 94.p17 p18 95.o14 f16 96.g15 t5 97.t9 e16 98.s8 t7 99.q8 q7 100.g11 g10 101.g12 f13 102.e15 g14 103.h14 t3 104.s3 s4 105.t2 f7 106.f6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : e3 d5

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian)


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