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FICGS__GO__WCH_TOURNAMENT__000004 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 October 22 20:6:59 [Event "FICGS__GO__WCH_TOURNAMENT__000004"] [Site "FICGS"] [Date "2009.02.02"] [Round "1"] [Black "Connor,Thomas"] [White "Yang,Huayong"] [Result "0-1"] [Rating 1 "2448"] [Rating 2 "1100"] 1.q16 d4 2.q3 d16 3.f3 c6 4.k4 r6 5.q5 s4 6.q6 r7 7.q8 r3 8.r2 q4 9.p4 r4 10.p3 q7 11.p7 p6 12.o6 p8 13.o7 q9 14.f5 d2 15.f17 c14 16.d18 c17 17.j17 r17 18.q17 r16 19.r15 s15 20.s14 r14 21.q15 s13 22.s16 t14 23.s17 l17 24.n17 c18 25.k16 p13 26.l16 f2 27.g2 e3 28.f4 g1 29.h1 f1 30.h2 j7 31.o8 p9 32.c8 d7 33.d8 c11 34.e7 e6 35.f7 f6 36.g6 g7 37.e9 f9 38.e10 g8 39.e8 g11 40.b6 b5 41.b7 c4 42.f12 d12 43.f11 j5 44.h5 h6 45.g5 j4 46.j3 k5 47.l4 h4 48.h3 l5 49.m4 e18 50.f18 d19 51.h9 j9 52.h8 h10 53.j8 k8 54.j10 k9 55.g10 h11 56.g9 k11 57.b10 b11 58.a11 a12 59.a10 c10 60.b9 b13 61.l7 k7 62.s2 r18 63.s18 n16 64.n15 o15 65.o16 n14 66.m16 n9 67.o9 o10 68.m14 m13 69.o14 n13 70.p14 o13 71.q14 q13 72.j12 j11 73.l13 l12 74.k13 f15 75.e17 d17 76.e15 e16 77.g15 g14 78.f14 f16 79.g16 f13 80.g13 e14 81.h14 n8 82.m6 l8 83.t3 r5 84.p5 e5 85.f19 t16 86.t18 l14 87.m15 g17 88.h17 g18 89.h18 k12 90.j13 m7 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q3 r6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q16 r17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Win the early ko to win the game. (Anonymous) If only people were all showed a certain minimum level of niceness; if only people didn't retract verbal draw offers (without draw box ticked) on ficgs; if only people didn't kill; if only people didn't run concentration / extermination camps, if only people didn't drop nuclear bombs on Hiroshima and Nagasaki, and so on - it would be a much more beautiful world. But sadly, things are not so... (Normajean Yates)
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